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[3.2] Add support of iOS's dynamic libraries to GDNative #39996
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GDNative: support dynamic loading of iOS frameworks
naithar 5190248
iOS Export: turn .dylib into .framework on export
naithar e2a45fe
iOS Export: Updated Info.plist. Framework embedding. Fixes for search…
naithar 8fff25d
GDNative Editor: Support selecting frameworks for iOS
naithar 0e2bc77
GDNative export: do not add fake lookup table if static lib is not used
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For the reference: https://developer.apple.com/documentation/security/complying_with_encryption_export_regulations
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Godot includes some encryption features, both in its thirdparty libraries and some of it are exposed to the public scripting API (notably via the
Crypto
singleton). Did you assess if they fall within the "exempt" category for Apple?There was a problem hiding this comment.
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As far as I've seen from the source code, Godot does not use any self-written encryption algorithm, so it's should be ok. So far any app that I've published was okay with using any standard encryption.