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Fast acceess to range and quadrant #2

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NeutraleNull opened this issue Sep 19, 2022 · 8 comments
Open

Fast acceess to range and quadrant #2

NeutraleNull opened this issue Sep 19, 2022 · 8 comments
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enhancement New feature or request

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@NeutraleNull
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I'd like to add a little feature to fast aquire the distance from on point to another (on the map) that can be used to lookup the correct ranges in the artillery range tables.

I would add a hotkey that enables you to set two points on the map. It than will draw a line from point of origin to target and will display the range in meters, difference in elevation to the target and quadrant in degress. Display will be either a small hint or a marker on the map (only visible to yourself).

This would allow to fast use artillery range cards and enables a player to use lower arc solutions than the vanilla targeting computer.

@NeutraleNull NeutraleNull self-assigned this Sep 19, 2022
@b-mayr-1984
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I'd like to add a little feature to fast aquire the distance from on point to another (on the map) that can be used to lookup the correct ranges in the artillery range tables.

Sounds a lot like cTab in the inventory of the artillery bois n girls would do the trick.

How do you feel about it @NeutraleNull ?

@NeutraleNull
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dsmGaKWMeHXe9QuJtq_ys30PNfTGnMsRuHuo_MUzGCg

Yes part of it, but the important thing is the quadrant. Just having 360° is just not precise enough at those distances

@diwako
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diwako commented Sep 19, 2022

Tbh i thought just using the map tools is enough. gets range and direction done, elevation difference is just a subtraction anyways.

@b-mayr-1984
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I guess I don't understand the term "quadrant" here.
Can you explain it to me or link further information?

@NeutraleNull
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NeutraleNull commented Sep 19, 2022

Tbh i thought just using the map tools is enough. gets range and direction done, elevation difference is just a subtraction anyways.

Map tools works just fine, but it takes pretty long to get the reading. Time that you do not have in a tvt/pvp environment. It will do the excat same, just with two clicks :D

I guess I don't understand the term "quadrant" here. Can you explain it to me or link further information?

It is a finer degree (i think its in mil?) you can read from the maptools.

@diwako
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diwako commented Sep 19, 2022

The reason why artillery computer are still enabled is to get feedback from the test today, see what people think and what they prefer.
be it artillery computer, range cards or some other solution.

@b-mayr-1984
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I guess I don't understand the term "quadrant" here. Can you explain it to me or link further information?

It is a finer degree (i think its in mil?) you can read from the maptools.

How about this?
https://steamcommunity.com/sharedfiles/filedetails/changelog/2262006564
"- Use mils or degrees for heading (degrees by default)"

@b-mayr-1984 b-mayr-1984 added the enhancement New feature or request label Sep 27, 2022
@b-mayr-1984
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@NeutraleNull @diwako I have no strong feelings towards any or no change here. But here are my 2 cents

  • Doing nothing here keeps life tedious as it is for artillery (using maptools).
    • But it is the same difficulty to all artillery players.
    • Could be considered a higher investment - higher payout (meaning higher precission strikes) strategy, which I am always fond of gameplay-wise.
    • @NeutraleNull would a 2 player arty team speed up the process here? (more teamplay is always good)
  • Providing a quicker method opens up the tactical possibility of quick counter battery fire by the aforementioned lower-arc firing solutions, which I am also fond of.
  • Entry barrier of range cards might just buff more experienced artillery players even further and nerf the noobs in relation to them (since they don't have access to this tech yet). Probably not a good idea for as long as this is not a well established game mode and people seek out more expert gameplay.

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