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Juan David Hincapié-Ramos edited this page Feb 10, 2014 · 7 revisions

Problem

  • Colors blend with the background
  • Show blending graphs in AB (top examples)
  • Show blending graphs in LAB (new graphs)

Existing Solution (Naive RGB)

  • Often results in zero-values (lumped in black)
  • Substracts colors in an incorrect color space (hue changes)
  • Ignores the influence of the display material

Color Blending Model

  • Model
  • Display distortion (examples)
  • Background distortion (examples)

Color Correction

  • Binned Profile Approach
  • Rationale
  • Brute Force Algorithm
  • Complexity (O factor)
  • Results (comparative to Naive RGB)
  • Quantitative Analysis of Correction
  • Lumping
  • Hue
  • Run-time Performance (CPU/GPU)
  • Losing Color Resolution

Advanced Implementations

  • Quick Correction Implementation
  • Algorithm Description
  • Complexity (O factor)
  • Run-time Performance (CPU/GPU)
  • Quantitative Analysis of Correction (against brute-force)
  • Lumping
  • Hue
  • Quick Correction (MultiStep)
  • Algorithm Description
  • Convergence
  • Run-time Performance (CPU/GPU)
  • Vectorial Implementation (MultiStep)
  • Algorithm Description
  • No Intra-Gammut Color Resolution Loss

Discussion

  • Incorrectable Colors

Future Work

  • Background Distortion
  • Background Capture