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Journal Paper
Juan David Hincapié-Ramos edited this page Feb 10, 2014
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- Colors blend with the background
- Show blending graphs in AB (top examples)
- Show blending graphs in LAB (new graphs)
- Often results in zero-values (lumped in black)
- Substracts colors in an incorrect color space (hue changes)
- Ignores the influence of the display material
- Model
- Display distortion (examples)
- Background distortion (examples)
- Binned Profile Approach
- Rationale
- Brute Force Algorithm
- Complexity (O factor)
- Results (comparative to Naive RGB)
- Quantitative Analysis of Correction
- Lumping
- Hue
- Run-time Performance (CPU/GPU)
- Losing Color Resolution
- Quick Correction Implementation
- Algorithm Description
- Complexity (O factor)
- Run-time Performance (CPU/GPU)
- Quantitative Analysis of Correction (against brute-force)
- Lumping
- Hue
- Quick Correction (MultiStep)
- Algorithm Description
- Convergence
- Run-time Performance (CPU/GPU)
- Vectorial Implementation (MultiStep)
- Algorithm Description
- No Intra-Gammut Color Resolution Loss
- Incorrectable Colors
- Background Distortion
- Background Capture