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Research Goals
In this project we seek to use a transparent 46 inch LDC display as a public display for a museum artifact. The key innovation is that, being transparent, the display can be placed right in front of the object and between the object and the museum visitor. Research into public displays and interactive technologies for museums (IT&M) have common goals which we aim to explore and propose solutions for this particular case: the display is transparent. The common ground is:
Capturing Attention: Both public displays and IT&M can be more effective if they tune their content in response to the level of attention of potential visitors, inciting them to engage with the system. This attention adaptation presents two challenges. The first challenge relates to how to estimate the current level of attention. Researchers have proposed a few methods for estimating the level of attention: (1) a few proximity-based zones, (2) foot orientation, and (3) the combination of distance and body orientation. The second challenge relates to the kind of content adaptations that increase the users' attention level. This adaptations include (1) revealing increased levels of details, (2) changing the speed of on-screen animations, and (3) presenting inviting content (perhaps even perspective corrected).
Communicating Interactivity:
Engaging Users:
In the particular case of technologies for museum exhibits, an special goal is for the technology not to obstruct the experience of the exhibited artifact. Therefore an extra design goal should be to disappear (in the Ubicomp sense of the term).
Disappearing Technology: