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Game Dev Studies

Week 1 - Cinemachine + Timeline

Debts

  • Cinemachine
    • Mixing Camera
    • Blend List
    • Extensions (Confinner, Collider, Follow Zoom)
    • Noise

Week 2 - Post Processing Stack + Shader Graph

Challenges

  • Post Processing Stack
    • Gray Scale Fx
    • Edge Detection Fx
  • Shader Graph
    • Change Properties through C# script
    • Write your own node

Week 3 - Physics

Challenges

  • Build a pendulum
  • Make a flag
  • Create a magnetic surface
  • Gravity on a small planet
  • Tilting doll
  • Car controlled by impulses and gravity

Week 4 - AR (Vuforia)

Week ? - Movement

  • Input system (+ Rewired)
  • Navmesh
  • Player Controller

Challenges

  • Slippery/Ice floor movement

To Study

Visual

  • Cinemachine + Timeline
  • Post Processing Stack v2
  • Shader graph
  • Text Mesh Pro
  • Particles (with the standard shader and 2018.1 updates)
  • Fog
  • Toon shader, Toon FX
  • Volumetric Lighting, Area Light, other types of light

Physics

  • Physics (Joints, Ragdoll, ...)
  • Cloth

Animation

  • Root Motion
  • Inverse Kinematics
  • Humanoid Rig
  • Moveen
  • Procedural Animation

Movements

  • Input system (+ Rewired)
  • Navmesh
  • Player Controller

Dev Tools

  • Pro Builder + Pro Grids
  • Editor Scripting
  • Editor Graph API
  • LinQ + .NET 4.5
  • VIM

Performance

  • Profiler
  • Multithread (Job System)
  • LOD
  • Scriptable Render Pipeline
  • Light bake + Light probes + Reflectance ball
  • Entity component system + Burst compiler + UnityMathematics

Miscellaneous

  • Multiplayer (+ Photon, Unet)
  • Machine Learning - Unity ML Agents
  • Tessalation
  • Deformation Mesh
  • Fluid and Cloth Simulation
  • VR
  • AR

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