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Deployed abd3f82 with Sphinx version: 8.1.3
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Justin113D committed Nov 30, 2024
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8 changes: 3 additions & 5 deletions guides/material_editing/textures/textures_he2.html
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Expand Up @@ -655,11 +655,9 @@ <h3>Normal map<a class="headerlink" href="#normal-map" title="Link to this headi
environment maps and similar.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>As with most program, HE2 automatically calculates the blue / Z channel for normal maps when
not provided by the encoding; Usually BC5 is used, which is a 2-component encoding and has this
happen.</p>
<p>If you end up using a 3-component encoding, like BC1 or BC7, make sure to include a
pre-calculated blue / Z channel yourself.</p>
<p>HE2 always automatically calculates the blue / Z channel for normal maps.</p>
<p>That means, when using a three-component texture for a normal map, the blue channel gets
ignored.</p>
</div>
<div class="lead docutils container">
</div>
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2 changes: 1 addition & 1 deletion searchindex.js

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