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Justin113D committed Dec 22, 2024
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3 changes: 2 additions & 1 deletion 404.html
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<li class="toctree-l3 has-children"><a class="reference internal" href="game_documentation/shaders/common/index.html">Common</a><input class="toctree-checkbox" id="toctree-checkbox-10" name="toctree-checkbox-10" role="switch" type="checkbox"/><label for="toctree-checkbox-10"><div class="visually-hidden">Toggle navigation of Common</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l4"><a class="reference internal" href="game_documentation/shaders/common/pbr.html">Physically Based Rendering (PBR)</a></li>
<li class="toctree-l4"><a class="reference internal" href="game_documentation/shaders/common/normal_mapping.html">Normal Mapping</a></li>
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4 changes: 3 additions & 1 deletion game_documentation/index.html
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<li class="toctree-l3 has-children"><a class="reference internal" href="shaders/common/index.html">Common</a><input class="toctree-checkbox" id="toctree-checkbox-10" name="toctree-checkbox-10" role="switch" type="checkbox"/><label for="toctree-checkbox-10"><div class="visually-hidden">Toggle navigation of Common</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/pbr.html">Physically Based Rendering (PBR)</a></li>
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Expand Down Expand Up @@ -372,6 +373,7 @@ <h2>Shaders<a class="headerlink" href="#shaders" title="Link to this heading">¶
<ul class="simple">
<li><p><a class="reference internal" href="shaders/common/pbr.html"><span class="doc">Physically based rendering (PBR)</span></a></p></li>
<li><p><a class="reference internal" href="shaders/common/normal_mapping.html"><span class="doc">Normal mapping</span></a></p></li>
<li><p><a class="reference internal" href="shaders/common/weather.html"><span class="doc">Weather</span></a></p></li>
</ul>
<p>Shaders are documented for all games natively supported by HEIO:</p>
<ul class="simple">
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<li class="toctree-l3 has-children"><a class="reference internal" href="shaders/common/index.html">Common</a><input class="toctree-checkbox" id="toctree-checkbox-10" name="toctree-checkbox-10" role="switch" type="checkbox"/><label for="toctree-checkbox-10"><div class="visually-hidden">Toggle navigation of Common</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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</div>
<article role="main" id="furo-main-content">
<section id="sca-parameters">
<h1>SCA Parameters<a class="headerlink" href="#sca-parameters" title="Link to this heading"></a></h1>
<span id="id1"></span><h1>SCA Parameters<a class="headerlink" href="#sca-parameters" title="Link to this heading"></a></h1>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>not every parameter is available in every game</p>
</div>
<section id="material-parameters">
<h2>Material parameters<a class="headerlink" href="#material-parameters" title="Link to this heading"></a></h2>
<span id="sca-parameters-material"></span><h2>Material parameters<a class="headerlink" href="#material-parameters" title="Link to this heading"></a></h2>
<div class="table-wrapper colwidths-auto docutils container">
<table class="docutils align-default">
<thead>
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<p>They are possibly used in another hedgehog engine game that was not looked into yet.</p>
</section>
<section id="mesh-parameters">
<h2>Mesh parameters<a class="headerlink" href="#mesh-parameters" title="Link to this heading"></a></h2>
<span id="sca-parameters-mesh"></span><h2>Mesh parameters<a class="headerlink" href="#mesh-parameters" title="Link to this heading"></a></h2>
<div class="table-wrapper colwidths-auto docutils container">
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<section id="shader-features">
<h1>Shader Features<a class="headerlink" href="#shader-features" title="Link to this heading"></a></h1>
<div class="admonition-todo admonition" id="id1">
<span id="id1"></span><h1>Shader Features<a class="headerlink" href="#shader-features" title="Link to this heading"></a></h1>
<div class="admonition-todo admonition" id="id2">
<p class="admonition-title">Todo</p>
<p>This page is incomplete! You can help by contributing</p>
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<section id="normal-mapping">
<h1>Normal Mapping<a class="headerlink" href="#normal-mapping" title="Link to this heading"></a></h1>
<span id="shaders-common-normal-mapping"></span><h1>Normal Mapping<a class="headerlink" href="#normal-mapping" title="Link to this heading"></a></h1>
<p>Normal mapping, also known as “bump mapping”, is a texturing technique used alter surface normals
and allow for more complex interaction with lighting and other rendering features.</p>
<section id="what-are-normals">
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<ul class="simple">
<li><p><a class="reference external" href="https://docs.nvidia.com/texture-tools/index.html">Nvidia texture tools</a></p></li>
<li><p><a class="reference external" href="https://www.adobe.com/products/substance3d/apps/designer.html">Substance designer</a></p></li>
<li><p><a class="reference external" href="https://www.gimp.org/">Gimp</a></p></li>
<li><p><a class="reference external" href="https://cpetry.github.io/NormalMap-Online/">Normal Map Online (Webtool)</a></p></li>
</ul>
<p>You can even use heightmaps in blender directly using the
Expand All @@ -570,12 +572,12 @@ <h3>Baking<a class="headerlink" href="#baking" title="Link to this heading">¶</
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