Implement reconnect packet & response password hashing #17
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Resolves: #14
As mentioned in the issue, the game has 2 packets for logging in. A normal "Login" packet, which sends over the password in plaintext, as well as a "Reconnect" packet, which sends over whatever the server set as a response password at the first login response. My theory is that this was used for password hashing, so I took the advantage and implemented it.
And guess what? It works!