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ImNodes.h
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ImNodes.h
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//
// Copyright (c) 2019 Rokas Kupstys.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include <imgui.h>
namespace ImNodes
{
enum StyleColor
{
ColCanvasLines,
ColNodeBg,
ColNodeActiveBg,
ColNodeBorder,
ColConnection,
ColConnectionActive,
ColSelectBg,
ColSelectBorder,
ColMax
};
struct _CanvasStateImpl;
struct IMGUI_API CanvasState
{
/// Current zoom of canvas.
float Zoom = 1.0;
/// Current scroll offset of canvas.
ImVec2 Offset;
/// Colors used to style elements of this canvas.
ImColor Colors[StyleColor::ColMax];
/// Style parameters
struct CanvasStyle
{
/// Thickness of curves that connect slots together.
float CurveThickness = 5.0f;
/// Indent connection into slot widget a little. Useful when slot content covers connection end with some kind
/// of icon (like a circle) and then no seam between icon and connection end is visible.
float ConnectionIndent = 1.0f;
float GridSpacing = 64.0f;
float CurveStrength = 100.0f;
float NodeRounding = 0.0f;
ImVec2 NodeSpacing{4.0f, 4.0f};
} Style;
/// Implementation detail.
_CanvasStateImpl* _Impl = nullptr;
CanvasState() noexcept;
~CanvasState();
};
/// Create a node graph canvas in current window.
IMGUI_API void BeginCanvas(CanvasState* canvas);
/// Terminate a node graph canvas that was created by calling BeginCanvas().
IMGUI_API void EndCanvas();
/// Begin rendering of node in a graph. Render node content when returns `true`.
IMGUI_API bool BeginNode(void* node_id, ImVec2* pos, bool* selected);
/// Terminates current node. Should be called regardless of BeginNode() returns value.
IMGUI_API void EndNode();
/// Returns `true` if the current node is hovered. Call between `BeginNode()` and `EndNode()`.
IMGUI_API bool IsNodeHovered();
/// Specified node will be positioned at the mouse cursor on next frame. Call when new node is created.
IMGUI_API void AutoPositionNode(void* node_id);
/// Returns `true` when new connection is made. Connection information is returned into `connection` parameter. Must be
/// called at id scope created by BeginNode().
IMGUI_API bool GetNewConnection(void** input_node, const char** input_slot_title, void** output_node, const char** output_slot_title);
/// Get information of connection that is being made and has only one end connected. Returns true when pending connection exists, false otherwise.
IMGUI_API bool GetPendingConnection(void** node_id, const char** slot_title, int* slot_kind);
/// Render a connection. Returns `true` when connection is present, `false` if it is deleted.
IMGUI_API bool Connection(void* input_node, const char* input_slot, void* output_node, const char* output_slot);
/// Returns active canvas state when called between BeginCanvas() and EndCanvas(). Returns nullptr otherwise. This function is not thread-safe.
IMGUI_API CanvasState* GetCurrentCanvas();
/// Convert kind id to input type.
inline int InputSlotKind(int kind) { return kind > 0 ? -kind : kind; }
/// Convert kind id to output type.
inline int OutputSlotKind(int kind) { return kind < 0 ? -kind : kind; }
/// Returns `true` if `kind` is from input slot.
inline bool IsInputSlotKind(int kind) { return kind < 0; }
/// Returns `true` if `kind` is from output slot.
inline bool IsOutputSlotKind(int kind) { return kind > 0; }
/// Begins slot region. Kind is unique value indicating slot type. Negative values mean input slots, positive - output slots.
IMGUI_API bool BeginSlot(const char* title, int kind);
/// Begins slot region. Kind is unique value whose sign is ignored.
inline bool BeginInputSlot(const char* title, int kind) { return BeginSlot(title, InputSlotKind(kind)); }
/// Begins slot region. Kind is unique value whose sign is ignored.
inline bool BeginOutputSlot(const char* title, int kind) { return BeginSlot(title, OutputSlotKind(kind)); }
/// Rends rendering of slot. Call only if Begin*Slot() returned `true`.
IMGUI_API void EndSlot();
/// Returns `true` if curve connected to current slot is hovered. Call between `Begin*Slot()` and `EndSlot()`. In-progress
/// connection is considered hovered as well.
IMGUI_API bool IsSlotCurveHovered();
/// Returns `true` when new slot is being created and current slot can be connected. Call between `Begin*Slot()` and `EndSlot()`.
IMGUI_API bool IsConnectingCompatibleSlot();
} // namespace ImNodes