fix: address race condition and consider transition time when using debounce #167
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Fixes issuse #166 race condition
This pull request does a few things to address the race condition:
The UI switch remains responsive so the user can turn the scene on/off at will. When the user changes the stateful scene during a period where the transition or debounce is in play the scene changes state as would be expected and resets any pending delay in evaluation.
If an external source changes one of the entities that the scene controls during the transition/debounce the final evaluation will occur and set the stateful scene accordingly.