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Sankarsan Kampa edited this page Mar 21, 2018
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Welcome to the discoIPC
wiki! Getting started with this library is a piece of cake.
from discoIPC import ipc
client = ipc.DiscordIPC(client_id)
Parameter | Type | Optional | Default | Description |
---|---|---|---|---|
client_id | string |
❌ | - | The Discord Application's Client/Application ID. |
from discoIPC import ipc
client = ipc.DiscordIPC('425989775451750401')
Connect to Discord Client via IPC.
Returns: void
Example:
client.connect()
Update User's Discord activity.
Field | Type | Description | Example |
---|---|---|---|
state | string |
the user's current party status | "Looking to Play", "Playing Solo", "In a Group" |
details | string |
what the player is currently doing | "Competitive - Captain's Mode", "In Queue", "Unranked PvP" |
timestamps | object |
||
timestamps.start | integer |
epoch seconds for game start - including will show time as "elapsed" | 1507665886 |
timestamps.end | integer |
epoch seconds for game end - including will show time as "remaining" | 1507665886 |
assets | object |
||
assets.large_image | string |
name of the uploaded image for the large profile artwork | "default" |
assets.large_text | string |
tooltip for the large_image | "Blade's Edge Arena", "Numbani", "Danger Zone" |
assets.small_image | string |
name of the uploaded image for the small profile artwork | "rogue" |
assets.small_text | string |
tootltip for the small_image | "Rogue - Level 100" |
party | object |
||
party.id | string |
id of the player's party, lobby, or group | "ae488379-351d-4a4f-ad32-2b9b01c91657" |
party.size | array |
array of current size of the player's party, lobby, or group and maximum size of the player's party, lobby, or group | [ 1, 5 ] |
secrets | object |
||
secrets.match | string |
unique hashed string for Spectate and Join | "MmhuZToxMjMxMjM6cWl3amR3MWlqZA==" |
secrets.spectate | string |
unique hashed string for Spectate button | "MTIzNDV8MTIzNDV8MTMyNDU0" |
secrets.join | string |
unique hashed string for chat invitations and Ask to Join | "MTI4NzM0OjFpMmhuZToxMjMxMjM=" |
instance | boolean |
marks the matchSecret as a game session with a specific beginning and end | True |
Returns: void
Example:
activity = {
'state': 'In the white house.',
'details': 'The player has to find the secret item that\'s hidden inside the white house, before the time ends.',
'timestamps': {
'start': 1521630000,
'end': 1521631337,
},
'assets': {
'large_image': '32db72f5-826b-4cd7-bfed-a72c3890eccd',
'large_text': 'Level 4',
'small_image': 'e76c00bd-a8d7-41e8-aa34-92a843e03e5e',
'small_text': 'Salvation',
},
'party': {
'id': 'dcb5c08f-0bae-4e1c-98c0-09343939c965',
'size': [1, 2]
},
'secrets': {
'match': 'MmhuZToxMjMxMjM6cWl3amR3MWlqZA==',
'spectate': 'MTIzNDV8MTIzNDV8MTMyNDU0',
'join': 'MTI4NzM0OjFpMmhuZToxMjMxMjM=',
},
'instance': True,
}
client.update_activity(activity)
Terminate connection to Discord IPC Socket.
Returns: void
Example:
client.disconnect()
For complete working examples, see: https://github.com/k3rn31p4nic/discoIPC#examples