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#!/bin/bash | ||
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PATH_UNITY="/Applications/Unity/Unity.app/Contents/MacOS/Unity" | ||
PATH_TO_UNITY_SDK_SAMPLE_APP="./" | ||
BUILD_METHOD="MobileBuilder.BuildForAltTester" | ||
APPLE_TEAM_ID="" | ||
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# Define the build paths | ||
BUILD_XCODE_PATH="$(pwd)/build/output/iOS/Xcode" | ||
BUILD_ARCHIVE_PATH="$(pwd)/build/output/iOS/Archive" | ||
BUILD_IPA_PATH="$(pwd)/build/output/iOS/IPA" | ||
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# Function to clear a directory | ||
clear_directory() { | ||
local dir_path=$1 | ||
if [ -d "$dir_path" ]; then | ||
echo "Clearing contents of $dir_path." | ||
rm -rf "$dir_path"/* | ||
else | ||
echo "Directory not found at $dir_path" | ||
fi | ||
} | ||
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# Clear all specified directories | ||
clear_directory "$BUILD_XCODE_PATH" | ||
clear_directory "$BUILD_ARCHIVE_PATH" | ||
clear_directory "$BUILD_IPA_PATH" | ||
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# Unity build command | ||
UNITY_COMMAND="$PATH_UNITY -projectPath \"$PATH_TO_UNITY_SDK_SAMPLE_APP\" -executeMethod $BUILD_METHOD -logFile logFile.log -quit -batchmode --buildPath \"$BUILD_XCODE_PATH\" --platform iOS" | ||
echo "Running command: $UNITY_COMMAND" | ||
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# Execute the Unity build command | ||
eval "$UNITY_COMMAND" | ||
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# Check if the Unity build command was successful | ||
if [ $? -ne 0 ]; then | ||
echo "Unity build failed. Exiting script." | ||
exit 1 | ||
fi | ||
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# Build and archive project | ||
xcodebuild -project "$(pwd)/build/output/iOS/Xcode/Unity-iPhone.xcodeproj" \ | ||
-scheme Unity-iPhone \ | ||
-archivePath "$(pwd)/build/output/iOS/Archive/Unity-iPhone.xcarchive" \ | ||
-configuration Release \ | ||
DEVELOPMENT_TEAM="$APPLE_TEAM_ID" \ | ||
CODE_SIGN_STYLE=Automatic \ | ||
archive | ||
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# Create ExportOptions.plist with the correct APPLE_TEAM_ID | ||
EXPORT_OPTIONS_PATH="$(pwd)/build/output/iOS/Archive/ExportOptions.plist" | ||
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cat <<EOF > "$EXPORT_OPTIONS_PATH" | ||
<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>method</key> | ||
<string>development</string> <!-- Use 'ad-hoc' or 'app-store' as needed --> | ||
<key>teamID</key> | ||
<string>$APPLE_TEAM_ID</string> | ||
<key>signingStyle</key> | ||
<string>automatic</string> <!-- Use automatic signing --> | ||
<key>compileBitcode</key> | ||
<false/> | ||
<key>thinning</key> | ||
<string><none></string> | ||
</dict> | ||
</plist> | ||
EOF | ||
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# Generate .ipa file | ||
xcodebuild -exportArchive \ | ||
-archivePath "$(pwd)/build/output/iOS/Archive/Unity-iPhone.xcarchive" \ | ||
-exportPath "$(pwd)/build/output/iOS/IPA" \ | ||
-exportOptionsPlist "$EXPORT_OPTIONS_PATH" |