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nattb8 committed Jun 1, 2023
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1 change: 1 addition & 0 deletions .gitattributes
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*.dll filter=lfs diff=lfs merge=lfs -text
75 changes: 75 additions & 0 deletions .gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

.DS_Store
._.DS_Store
1 change: 1 addition & 0 deletions README.md
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# unity-immutable-sdk
39 changes: 39 additions & 0 deletions sample/Assets/SampleScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Immutable.Passport;
using UnityEditor;

public class SampleScript : MonoBehaviour
{
[SerializeField] private Passport passport;

[SerializeField] private Button connectButton;
[SerializeField] private Button getAddressButton;
[SerializeField] private Button logoutButton;

void Start()
{
Debug.Log($"Found passport? {passport != null}");
}

public async void Connect() {
bool success = await passport.Connect();
showDialog("Successfully connected to Passport");
}

public async void GetAddress() {
string? address = await passport.GetAddress();
showDialog($"Address {address}");
}

public async void Logout() {
passport.Logout();
showDialog("Logged out");
}

private void showDialog(string message) {
EditorUtility.DisplayDialog("Output", message, "OK");
}
}
11 changes: 11 additions & 0 deletions sample/Assets/SampleScript.cs.meta

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8 changes: 8 additions & 0 deletions sample/Assets/Scenes.meta

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