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[DX-2591] fix: adjusted blui process closure routines #70
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There was a lot of format change (without business logic change). I can't immediately figure out what was the critical code fixed the performance.
Was the format change a mistake or because of you use proper linting? After this change, do we have consistent linting throughout the entire unreal sdk code?
chore: adjusted code style fix: stop blui event loop on exit chore: added blui macro condition Revert "chore: adjusted code style" This reverts commit 40973e8. # Conflicts: # Source/Immutable/Private/Immutable/ImmutableSubsystem.cpp
I removed the formating. |
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approve first, so that we have choice to roll out fix before further discussion on refactor code to improve the readability.
Summary
We added CEF message loop stop method before BLUI process closure. Also, we added a code that will forcefully close BLUI process if it still hangs.
Customer Impact
Improve memory performance on a game/app closure
Things worth calling out
Other things to consider:
feat:
,fix:
,chore:
,docs:
,refactor:
ortest:
.