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gsplat

Core Tests. Docs

http://www.gsplat.studio/

gsplat is an open-source library for CUDA accelerated rasterization of gaussians with python bindings. It is inspired by the SIGGRAPH paper 3D Gaussian Splatting for Real-Time Rendering of Radiance Fields, but we’ve made gsplat even faster, more memory efficient, and with a growing list of new features!

gsplat-quick-intro.mp4

Installation

Dependence: Please install Pytorch first.

The easiest way is to install from PyPI. In this way it will build the CUDA code on the first run (JIT).

pip install gsplat

Alternatively you can install gsplat from source. In this way it will build the CUDA code during installation.

pip install git+https://github.com/nerfstudio-project/gsplat.git

We also provide pre-compiled wheels for both linux and windows on certain python-torch-CUDA combinations (please check first which versions are supported). Note this way you would have to manually install gsplat's dependencies. For example, to install gsplat for pytorch 2.0 and cuda 11.8 you can run

pip install ninja numpy jaxtyping rich
pip install gsplat --index-url https://docs.gsplat.studio/whl/pt20cu118

To build gsplat from source on Windows, please check this instruction.

Evaluation

This repo comes with a standalone script that reproduces the official Gaussian Splatting with exactly the same performance on PSNR, SSIM, LPIPS, and converged number of Gaussians. Powered by gsplat’s efficient CUDA implementation, the training takes up to 4x less GPU memory with up to 15% less time to finish than the official implementation. Full report can be found here.

pip install -r examples/requirements.txt
# download mipnerf_360 benchmark data
python examples/datasets/download_dataset.py
# run batch evaluation
bash examples/benchmarks/basic.sh

Examples

We provide a set of examples to get you started! Below you can find the details about the examples (requires to install some exta dependencies via pip install -r examples/requirements.txt)

Development and Contribution

This repository was born from the curiosity of people on the Nerfstudio team trying to understand a new rendering technique. We welcome contributions of any kind and are open to feedback, bug-reports, and improvements to help expand the capabilities of this software.

This project is developed by the following wonderful contributors (unordered):

We also have a white paper with about the project with benchmarking and mathematical supplement with conventions and derivations, available here. If you find this library useful in your projects or papers, please consider citing:

@article{ye2024gsplatopensourcelibrarygaussian,
    title={gsplat: An Open-Source Library for {Gaussian} Splatting}, 
    author={Vickie Ye and Ruilong Li and Justin Kerr and Matias Turkulainen and Brent Yi and Zhuoyang Pan and Otto Seiskari and Jianbo Ye and Jeffrey Hu and Matthew Tancik and Angjoo Kanazawa},
    year={2024},
    eprint={2409.06765},
    journal={arXiv preprint arXiv:2409.06765},
    archivePrefix={arXiv},
    primaryClass={cs.CV},
    url={https://arxiv.org/abs/2409.06765}, 
}

We welcome contributions of any kind and are open to feedback, bug-reports, and improvements to help expand the capabilities of this software. Please check docs/DEV.md for more info about development.

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CUDA accelerated rasterization of gaussian splatting

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  • Cuda 48.6%
  • Python 47.7%
  • C++ 3.4%
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