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Add back //flip and //rotate #253
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10 tasks
- Selection now takes in Vector3 instead of integers - Fixed a (potential, faced it due to a bug) crash when loading sessions from json caused by undefined shape properties - Removed some unnecessary return values from methods - Fixed some crashes when updating Outline or Scoreboard - Updated rotate action to use the API method - Added Shape::rotate() - Fixed crash with ScoreFactory when leaving the server - Added many try-catch blocks and debug TODO remove
TODO make compatible with JE debug stick NBT
- Inform user about crashed tasks - Fix empty rotation data on async threads (hack, TODO store globabally/shared) - Use libblockstate's replaceBlockStateValue method for rotate/flip/debug stick - Change blockstates in replace/flip - Added API::entryToState() and API::stateToEntry() - Added API::rotateBlockState() to allow rotating on async and main thread - removed old var_dump()'s - Require libblockstate 0.1.0 to support rotation/flip
No idea why usersession would be null.. but it happened, so here is a fix.
… use libstructure 0.2.0
Fixed void chunks, place offset works again Removed fast chunk render hack Replace leftover AsyncChunkManager with AsyncWorld
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TODO: improve speeds
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See #252