2D and 3D test of Welzl Minimum Bounding Circle/Sphere
An implementation of Welzl's Minimum Bounding Ball algorithm. The code is based on the gamedev.net article Welzl - http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/welzl-r2484
- R - generates new random points
- C - calculates bounding shape
- F - switches between 2D and 3D In 3D mode
- W,A,S,D - moves camera
- Mouse - rotates camera
GLM, FreeGLUT and GLEW