-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add demo using ephtracy's voxel samples
NOTE: should probably replace the magicavoxel-samples: ephtracy/voxel-model#22
- Loading branch information
Jamie Pate
committed
Dec 11, 2018
1 parent
a725f64
commit 9079849
Showing
23 changed files
with
508 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,2 @@ | ||
.import | ||
.import | ||
*.import |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
extends "res://addons/MagicaVoxelImporter/VoxelMesh.gd" | ||
|
||
# class member variables go here, for example: | ||
# var a = 2 | ||
# var b = "textvar" | ||
|
||
func _ready(): | ||
# Called when the node is added to the scene for the first time. | ||
# Initialization here | ||
pass | ||
|
||
#func _process(delta): | ||
# # Called every frame. Delta is time since last frame. | ||
# # Update game logic here. | ||
# pass |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,101 @@ | ||
[gd_resource type="Environment" load_steps=2 format=2] | ||
|
||
[sub_resource type="ProceduralSky" id=1] | ||
|
||
radiance_size = 4 | ||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) | ||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) | ||
sky_curve = 0.25 | ||
sky_energy = 1.0 | ||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) | ||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) | ||
ground_curve = 0.01 | ||
ground_energy = 1.0 | ||
sun_color = Color( 1, 1, 1, 1 ) | ||
sun_latitude = 35.0 | ||
sun_longitude = 0.0 | ||
sun_angle_min = 1.0 | ||
sun_angle_max = 100.0 | ||
sun_curve = 0.05 | ||
sun_energy = 16.0 | ||
texture_size = 2 | ||
|
||
[resource] | ||
|
||
background_mode = 2 | ||
background_sky = SubResource( 1 ) | ||
background_sky_custom_fov = 0.0 | ||
background_color = Color( 0, 0, 0, 1 ) | ||
background_energy = 1.0 | ||
background_canvas_max_layer = 0 | ||
ambient_light_color = Color( 0, 0, 0, 1 ) | ||
ambient_light_energy = 1.0 | ||
ambient_light_sky_contribution = 1.0 | ||
fog_enabled = false | ||
fog_color = Color( 0.5, 0.6, 0.7, 1 ) | ||
fog_sun_color = Color( 1, 0.9, 0.7, 1 ) | ||
fog_sun_amount = 0.0 | ||
fog_depth_enabled = true | ||
fog_depth_begin = 10.0 | ||
fog_depth_curve = 1.0 | ||
fog_transmit_enabled = false | ||
fog_transmit_curve = 1.0 | ||
fog_height_enabled = false | ||
fog_height_min = 0.0 | ||
fog_height_max = 100.0 | ||
fog_height_curve = 1.0 | ||
tonemap_mode = 0 | ||
tonemap_exposure = 1.0 | ||
tonemap_white = 1.0 | ||
auto_exposure_enabled = false | ||
auto_exposure_scale = 0.4 | ||
auto_exposure_min_luma = 0.05 | ||
auto_exposure_max_luma = 8.0 | ||
auto_exposure_speed = 0.5 | ||
ss_reflections_enabled = false | ||
ss_reflections_max_steps = 64 | ||
ss_reflections_fade_in = 0.15 | ||
ss_reflections_fade_out = 2.0 | ||
ss_reflections_depth_tolerance = 0.2 | ||
ss_reflections_roughness = true | ||
ssao_enabled = false | ||
ssao_radius = 1.0 | ||
ssao_intensity = 1.0 | ||
ssao_radius2 = 0.0 | ||
ssao_intensity2 = 1.0 | ||
ssao_bias = 0.01 | ||
ssao_light_affect = 0.0 | ||
ssao_color = Color( 0, 0, 0, 1 ) | ||
ssao_quality = 0 | ||
ssao_blur = 3 | ||
ssao_edge_sharpness = 4.0 | ||
dof_blur_far_enabled = false | ||
dof_blur_far_distance = 10.0 | ||
dof_blur_far_transition = 5.0 | ||
dof_blur_far_amount = 0.1 | ||
dof_blur_far_quality = 1 | ||
dof_blur_near_enabled = false | ||
dof_blur_near_distance = 2.0 | ||
dof_blur_near_transition = 1.0 | ||
dof_blur_near_amount = 0.1 | ||
dof_blur_near_quality = 1 | ||
glow_enabled = false | ||
glow_levels/1 = false | ||
glow_levels/2 = false | ||
glow_levels/3 = true | ||
glow_levels/4 = false | ||
glow_levels/5 = true | ||
glow_levels/6 = false | ||
glow_levels/7 = false | ||
glow_intensity = 0.8 | ||
glow_strength = 1.0 | ||
glow_bloom = 0.0 | ||
glow_blend_mode = 2 | ||
glow_hdr_threshold = 1.0 | ||
glow_hdr_scale = 2.0 | ||
glow_bicubic_upscale = false | ||
adjustment_enabled = false | ||
adjustment_brightness = 1.0 | ||
adjustment_contrast = 1.0 | ||
adjustment_saturation = 1.0 | ||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
extends Spatial | ||
|
||
# class member variables go here, for example: | ||
# var a = 2 | ||
# var b = "textvar" | ||
|
||
func _ready(): | ||
# Called when the node is added to the scene for the first time. | ||
# Initialization here | ||
pass | ||
|
||
func _process(delta): | ||
# Called every frame. Delta is time since last frame. | ||
# Update game logic here. | ||
$Label.text = '%s' % Engine.get_frames_per_second() |
Oops, something went wrong.