Omnivore
Dev Blog
I suspect Bedrock RTX is dead, so I am currently paying more attention to the Java and Mineways versions of my resource pack. Here's a summary from the JG RTX Discord:
"I think Mojang has moved on from ray tracing. Bundling Java and Bedrock now seems telling (in addition to the lack of updates/fixes). I get the impression: Java is for enthusiasts, who care about graphics and will take the time to find packs and shaders; whereas Bedrock is focused on add-ons and cross-platform."
I highly encourage you to try JG RTX with Mineways and Omniverse Create. So far SEUS seems to be the best shader for the Java version. Here are a few screenshots to compare the Java, Bedrock and Mineways versions:
Changelog
Added
- (Bedrock) Bamboo sapling
Updated
- (Bedrock) Updated coral textures
- (Bedrock) Updated dead bush texture
- (Bedrock) New slushy ice design
- New prismarine brick design
- New sandstone designs
- Smaller oxeye daisy design
- New leather item frame background
Fixed:
- (Java) Clear glass texture is no longer opaque
- (Bedrock) Fixed missing iron block inventory texture
- (Bedrock) Removed metalness from water texture
- (Mineways) Included kelp textures
- (Mineways) Removed generated tiles
Full Changelog: v0.27.0...v0.28.0