- Following directions and reading comprehension
- Reading tests
- Creating classes
- Classes have attributes and instance methods
- Importing modules
- Working with attributes that are lists of instances
- Implementing instance methods that interact with other instances and objects
- Implementing inheritance
- Overriding methods from superclasses and Object
You want to organize a swap meet! You have a bunch of stuff. So do your friends! It would be awesome if each person could swap one of their things with another person's things.
For this event, you want each person to register online as a vendor. Also, they should list an inventory list of things.
You envision an app where vendors can swap items between different inventories. But what would that backend logic look like?
For this project, given some features that the vendors want, create a set of classes, following the directions below. The directions will lead you to create many class definitions, their attributes and instance methods, and some other cool features. Vendors will be able to swap their top item and swap items by category!
Follow these directions once, a the beginning of your project:
- Navigate to your projects folder named
projects
$ cd ~/Developer/projects
- "Clone" (download a copy of this project) into your projects folder. This command makes a new folder called
swap-meet
, and then puts the project into this new folder.
$ git clone ...
Use ls
to confirm there's a new project folder
- Move your location into this project folder
$ cd swap-meet
- Create a virtual environment named
venv
for this project:
$ python3 -m venv venv
- Activate this environment:
$ source venv/bin/activate
Verify that you're in a python3 virtual environment by running:
$ python --version
should output a Python 3 version$ pip --version
should output that it is working with Python 3
- Install dependencies once at the beginning of this project with
# Must be in activated virtual environment
$ pip install -r requirements.txt
Summary of one-time project setup:
-
cd
into yourprojects
folder - Clone the project onto your machine
-
cd
into theviewing-party
folder - Create the virtual environment
venv
- Activate the virtual environment
venv
- Install the dependences with
pip
- When you want to begin work on this project, ensure that your virtual environment is activated:
$ source venv/bin/activate
-
Find the test file that contains the test you want to run.
- Check the
tests
folder, and find the test file you want to run - In that test file, read through each test case
- Check the
-
Run the tests for your specific wave
# Must be in activated virtual environment
$ pytest tests/test_wave_01.py
-
Focus on the top test failure. Read through the test failure, and understand why the failure is happening. Confirm your findings with a classmate.
-
Make a plan to fix the test failure.
-
Write code to fix the test failure.
-
Re-run the tests.
-
Repeat steps 5-7 until that test passes!
-
Repeats steps 4-8 until you have finished all tests in the file.
-
Begin using the test file of the next wave!
-
When you are finished working for the day, deactivate your environment with deactivate or closing the Terminal tab/window
$ deactivate
Run all tests that exist in this project with:
# Must be in activated virtual environment
$ pytest
If you want to run all tests that exist in one file, use:
# Must be in activated virtual environment
$ pytest tests/test_file_name.py
... where test_file_name.py
is relpaced with the correct test file name.
If you want to see any print
statements print to the console, add -s
to the end of any pytest
command:
# Must be in activated virtual environment
$ pytest -s
The goal of this project is to write code in main.py
so that as many of the tests pass as possible.
To complete this project, use the above workflow and follow these steps:
- Start with making the tests in
test_wave_01.py
pass. - Review your code in
main.py
and see if there are ways you can make the code more readable. - Then, work on making the tests in
test_wave_02.py
pass. - Review your code in
main.py
- Repeat on all test files until submission time.
At submission time, no matter where you are, submit the project via Learn.
This project is designed such that one could puzzle together how to implement this project without many directions.Being able to use tests to drive project completion is a skill that needs to be developed; programmers often take years to develop this skill competently.
When our test failures leave us confused and stuck, let's use the detailed project requirements below.
The first two tests in wave 1 imply:
- There is a module (file) named
vendor.py
inside of theswap_meet
package (folder) - Inside this module, there is a class named
Vendor
- Each
Vendor
will have an attribute namedinventory
, which is an empty list by default - When we create initialize an instance of
Vendor
, we can optionally pass in a list with the keyword argumentinventory
The remaining tests in wave 1 imply:
-
Every instance of
Vendor
has an instance method namedadd
, which takes in one item -
This method adds the item to the
inventory
-
This method returns the item that was added
-
Similarly, every instance of
Vendor
has an instance method namedremove
, which takes in one item -
This method removes the matching item from the
inventory
-
This method returns the item that was removed
-
If there is no matching item in the
inventory
, the method should returnFalse
The first tests in wave 2 imply:
-
There is a module (file) named
item.py
inside of theswap_meet
package (folder) -
Inside this module, there is a class named
Item
-
Each
Item
will have an attribute namedcategory
, which is an empty string by default -
When we initialize an instance of
Item
, we can optionally pass in a string with the keyword argumentcategory
-
Instances of
Vendor
have an instance method namedget_by_category
- It takes one argument: a string, representing a category
- This method returns a list of
Item
s in the inventory with that category
The first test in wave 3 implies:
- When we stringify an instance of
Item
usingstr()
, it returns"Hello World!"
- This implies
Item
overrides its stringify method
- This implies
The remaining tests in wave 3 imply:
- Instances of
Vendor
have an instance method namedswap_first_item
- It takes one argument: an instance of another
Vendor
, representing the friend that the vendor is swapping with - This method considers the first item in the instance's
inventory
, and the first item in the friend'sinventory
- It removes the first item from its
inventory
, and adds the friend's first item - It removes the first item from the friend's
inventory
, and adds the instances first item - It returns
True
- If either itself or the friend have an empty
inventory
, the method returnsFalse
- It takes one argument: an instance of another
The tests in Wave 4 imply there are three new modules with three new classes:
-
Clothing
- Has an attribute
category
that is"Clothing"
- Its stringify method returns
"The finest clothing you could wear."
- Has an attribute
-
Decor
- Has an attribute
category
that is"Decor"
- Its stringify method returns
"Something to decorate your space."
- Has an attribute
-
Electronics
- Has an attribute
category
that is"Electronics"
- Its stringify method returns
"A gadget full of buttons and secrets."
- Has an attribute
-
All three classes have an optional keyword argument
condition
If you need to import the Item
class into these modules, try this import line:
from swap_meet.item import Item
The first three tests in wave 5 imply:
Vendor
s have a method namedget_best_by_category
, which will get the item with the best condition in a certain category- It takes one argument: a string that represents a category
- This method looks through the instance's
inventory
for the item with the highestcondition
and matchingcategory
- It returns this item
- If there are no items in the
inventory
that match the category, it returnsNone
- The logic is consistent even if there are duplicates
The last three tests in wave 5 imply:
Vendor
s have a method namedswap_best_by_category
, which will swap the best item of certain categories with anotherVendor
- It takes in three arguments
other
, which represents anotherVendor
instance to trade withmy_priority
, which represents a category that theVendor
wants to receivetheir_priority
, which represents a category thatother
wants to receive
- The best item in my inventory that matches
their_priority
category is swapped with the best item inother
's inventory that matchesmy_priority
- It returns
True
- If the
Vendor
has no item that matchestheir_priority
category, swapping does not happen, and it returnsFalse
- If
other
has no item that matchesmy_priority
category, swapping does not happen, and it returnsFalse
- It returns
- It takes in three arguments
Should a project be completed before submission, and there is a desire for optional enhancements, consider these ideas:
-
Items have age
- Add an
age
attribute to all Items - Implement a
Vendor
method namedswap_by_newest
, using any logic that seems appropriate
- Add an
-
Make a method for each
Item
calledlong_description
. This method returns a long description of the item, based on the condition of the item. They follow different rules for each class:- Clothing
- if condition greater than
1.0
, return "Clothing is clothing" - otherwise, return "Worn out, possibly fashionable, possibly extreme"
- if condition greater than
- Decor
- if condition greater than
4.0
, "Very good condition" - if condition is between
3.0
and4.0
, "Pretty good condition" - if condition is between
2.0
and3.0
, "Noticeable wear and tear" - otherwise, "Fashionably rustic"
- if condition greater than
- Electronics
- if condition is greater than
4.0
, "Looks like it was just pulled out of the box for the first time!" - otherwise, "Probably broken, but retro!"
- if condition is greater than
- Clothing