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update docs
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jendave committed Jun 8, 2024
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8 changes: 7 additions & 1 deletion CHANGELOG.md
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## [2.0.0](https://github.com/jendave/token-note-hover/commits/main) (2024-xx-xx)

* Re-write using [Pin Cushion Module](https://github.com/p4535992/foundryvtt-pin-cushion) as a foundation. As a result, the LICENSE has been changed to the GPLv3.
* New Features and Changes
* Complete re-write using [Pin Cushion Module](https://github.com/p4535992/foundryvtt-pin-cushion) as a foundation. As a result, the LICENSE has been changed to the GPLv3.
* Interact with tooltip - Links, scrolling
* Can adjust placement of tooltips relative to token
* Tooltip themes
* Can hide images for tooltip display
* Can require ownership level on notes to display

## [1.0.3](https://github.com/jendave/token-note-hover/commits/main) (2024-03-24)

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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -13,7 +13,7 @@ The `Token Note Hover` module displays the note of a hovered-over token.

It provides some basic customization options in the settings, such as a light theme and a dark theme.

All settings, including `enable module` are client-side only so each player must enable the features they need.
All settings, except for `token ownership required` are client-side only so each player must enable the features they need.

## Contact

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Module by David Hudson and licensed for use under the [Gnu GPL license v3](https://opensource.org/license/gpl-3-0).

This project is based on [Map Note Hover Display](https://gitlab.com/friendlylambda/map-note-hover-display) by [Friendly Lambda](https://gitlab.com/friendlylambda) and [Pin Cushion](https://github.com/p4535992/foundryvtt-pin-cushion) by [4535992](https://github.com/p4535992).
This project is based on [Pin Cushion](https://github.com/p4535992/foundryvtt-pin-cushion) by [4535992](https://github.com/p4535992).

## FoundryVTT Modules and Other Resources

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4 changes: 2 additions & 2 deletions src/scripts/settings.js
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Expand Up @@ -38,7 +38,7 @@ export default function registerSettings() {
game.settings.register(CONSTANTS.MODULE_ID, 'tooltipPlacement', {
name: `${CONSTANTS.MODULE_ID}.Settings.TooltipPlacement.Name`,
hint: `${CONSTANTS.MODULE_ID}.Settings.TooltipPlacement.Hint`,
scope: 'world',
scope: 'client',
config: true,
type: String,
default: `${CONSTANTS.MODULE_ID}.Settings.TooltipPlacement.Choices.east`,
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game.settings.register(CONSTANTS.MODULE_ID, 'useMousePositionForCoordinates', {
name: `${CONSTANTS.MODULE_ID}.Settings.UseMousePositionForCoordinates.Name`,
hint: `${CONSTANTS.MODULE_ID}.Settings.UseMousePositionForCoordinates.Hint`,
scope: 'world',
scope: 'client',
config: true,
default: true,
type: Boolean,
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