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UnityOpenXRMRTKBase
Unity project repo that is setup with the Microsoft Mixed Reality Toolkit Foundations and Standard Assets packages as well as the Microsoft OpenXR Plugin package.
csharp
windows-mixed-reality
hololens

UnityOpenXRMRTKBase

License

Unity version MRTK Foundations Package MRTK Standard Assets Package Microsoft Spatial Audio Spatializer Package
2020.3.5f1 2.7.0-preview.3 2.7.0-preview.3 1.0.196

This repo contains a Unity project that is setup with the Microsoft Mixed Reality Toolkit Foundations and Standard Assets packages as well as the Microsoft OpenXR Plugin package.

The idea is that you can clone this repo and have a project all set up for creating a HoloLens or Windows Mixed Reality UWP project using OpenXR and XR SDK.

Contents

File/folder Description
Assets Unity assets, scenes, prefabs, and scripts.
Packages Project manifest and packages list.
ProjectSettings Unity asset setting files.
UserSettings Generated user settings from Unity.
.gitignore Define what to ignore at commit time.
.vsconfig Visual Studio configuration file.
README.md This README file.
LICENSE The license for the sample.

Setup

  1. Clone or download this sample repository

Running the project

  1. Open build settings and switch platform to Universal Windows Platform
  2. Change Minimum Platform Version to 10.0.18362.0
  3. Close Build Settings
  4. Open Scene in Scenes folder called OpenXRMRTKBaseScene
  5. Go build the thing!

Changes that have been made to the profiles

  • Input/Hand Tracking hand visualizations changed to Editor only
  • Boundary turned off
  • Teleport turned off
  • Spatial Awareness set to use occlusion shader for material
  • Diagnostics turned on to display framerate counter

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