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Binarize needs to have project drive as current directory #9

Binarize needs to have project drive as current directory

Binarize needs to have project drive as current directory #9

Triggered via pull request August 23, 2023 21:02
Status Success
Total duration 1m 22s
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dotnet-linux.yml

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10 warnings
build: mapkit/MapToolkit/Drawing/SvgRender/SvgSurface.cs#L24
The field 'SvgSurface.nextImageId' is assigned but its value is never used
build: GameRealisticMap/ElevationModel/Constrained/ElevationConstraint.cs#L30
Nullable value type may be null.
build: GameRealisticMap/Satellite/S2Cloudless.cs#L128
Possible null reference argument for parameter 'path' in 'DirectoryInfo Directory.CreateDirectory(string path)'.
build: GameRealisticMap/ElevationModel/ElevationBuilder.cs#L141
Nullable value type may be null.
build: GameRealisticMap/ElevationModel/ElevationBuilder.cs#L141
Nullable value type may be null.
build: GameRealisticMap/Satellite/RawSatelliteImageBuilder.cs#L81
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: GameRealisticMap/Geometries/FollowPath.cs#L70
Dereference of a possibly null reference.