Implements a Twitch EventSub Websocket connection
If a websocket connection has no subscriptions, then it will close automatically on twitch's end so call client.OnWelcome
and subscribe there after getting the subscription ID.
v2 changes OnRawEvent
from passing EventSubscription
to PayloadSubscription
. This allows extra information to be passed in the event instead of just the type.
v3 changes to event types
- Added pointers where it made sense and values were null or optional
- Changed EventChannelBan times to be
time.Time
instead ofstring
- Fixed EventChannelGoalBegin, EventChannelGoalProgress, and EventChannelGoalEnd which seemed to have charity info
- Campaign objects did not have CampaignID
- EventChannelShieldModeBegin should not have StoppedAt
- EventChannelShieldModeEnd should not have StartedAt
For authorization, a user access token must be used. An app access token will cause an error. See the Authorization section in the Twitch Docs
When subscribing to events using WebSockets, you must use a user access token only. The request fails if you use an app access token.
...
When subscribing to events using webhooks, you must use an app access token. The request fails if you use a user access token.
If the error below occurs, it's likely an app access token is being used instead of a user app token.
ERROR: could not subscribe to event: 400 Bad Request: {"error":"Bad Request","status":400,"message":"invalid transport and auth combination"}
package main
import (
"fmt"
"github.com/joeyak/go-twitch-eventsub/v3"
)
var (
userID = "<USERID>"
accessToken = "<ACCESSTOKEN>"
clientID = "<CLIENTID>"
)
func main() {
client := twitch.NewClient()
client.OnError(func(err error) {
fmt.Printf("ERROR: %v\n", err)
})
client.OnWelcome(func(message twitch.WelcomeMessage) {
fmt.Printf("WELCOME: %v\n", message)
events := []twitch.EventSubscription{
twitch.SubStreamOnline,
twitch.SubStreamOffline,
}
for _, event := range events {
fmt.Printf("subscribing to %s\n", event)
_, err := twitch.SubscribeEvent(twitch.SubscribeRequest{
SessionID: message.Payload.Session.ID,
ClientID: clientID,
AccessToken: accessToken,
Event: event,
Condition: map[string]string{
"broadcaster_user_id": userID,
},
})
if err != nil {
fmt.Printf("ERROR: %v\n", err)
return
}
}
})
client.OnNotification(func(message twitch.NotificationMessage) {
fmt.Printf("NOTIFICATION: %s: %#v\n", message.Payload.Subscription.Type, message.Payload.Event)
})
client.OnKeepAlive(func(message twitch.KeepAliveMessage) {
fmt.Printf("KEEPALIVE: %v\n", message)
})
client.OnRevoke(func(message twitch.RevokeMessage) {
fmt.Printf("REVOKE: %v\n", message)
})
client.OnRawEvent(func(event string, metadata twitch.MessageMetadata, subscription twitch.PayloadSubscription) {
fmt.Printf("EVENT[%s]: %s: %s\n", subscription.Type, metadata, event)
})
err := client.Connect()
if err != nil {
fmt.Printf("Could not connect client: %v\n", err)
}
}
Events that are in beta will not be handled since it could change, thus possibly breaking code.
The goals event will not be handled because there is no subscription type to request it.