ci: build for macos #96
Workflow file for this run
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name: CI | |
on: [ push, pull_request, workflow_dispatch ] | |
jobs: | |
build-linux: | |
name: Linux polymost=${{ matrix.use_polymost }} gl=${{ matrix.use_opengl }} nogtk=${{ matrix.without_gtk || 1 }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
use_polymost: [ 0, 1 ] | |
use_opengl: [ 0, 1 ] | |
exclude: | |
- use_polymost: 1 | |
use_opengl: 0 | |
include: | |
- use_polymost: 1 | |
use_opengl: 3 | |
- use_polymost: 1 | |
use_opengl: 'USE_GLES2' | |
without_gtk: '0' | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install -y libsdl2-dev libgtk-3-dev | |
- name: Make | |
run: | | |
cd "$GITHUB_WORKSPACE" | |
make USE_POLYMOST=${{ matrix.use_polymost }} \ | |
USE_OPENGL=${{ matrix.use_opengl }} \ | |
WITHOUT_GTK=${{ matrix.without_gtk || 1 }} \ | |
USE_ASM=0 \ | |
all | |
build-windows: | |
name: Windows polymost=${{ matrix.use_polymost }} gl=${{ matrix.use_opengl }} | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
use_polymost: [ 0, 1 ] | |
use_opengl: [ 0, 1 ] | |
exclude: | |
- use_polymost: 1 | |
use_opengl: 0 | |
include: | |
- use_polymost: 1 | |
use_opengl: 3 | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
- name: Setup MSVC | |
uses: ilammy/msvc-dev-cmd@v1 | |
with: | |
sdk: 10.0.19041.0 | |
- name: Add XAudio2 redistributable | |
run: vcpkg install xaudio2redist:x64-windows | |
- name: Make | |
shell: cmd | |
run: | | |
echo USE_POLYMOST=${{ matrix.use_polymost }} > Makefile.msvcuser | |
echo USE_OPENGL=${{ matrix.use_opengl }} >> Makefile.msvcuser | |
echo VCPKG_ROOT=%VCPKG_INSTALLATION_ROOT% > kenbuild\Makefile.msvcuser | |
nmake /f Makefile.msvc all | |
build-macos: | |
name: macOS | |
runs-on: macos-latest | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
- name: Build | |
run: | | |
set -xe | |
cd $GITHUB_WORKSPACE/xcode | |
xcodebuild -project game.xcodeproj -alltargets |