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Releases: jooonior/tf2-loadouts-script

v3.1

02 Aug 22:12
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Internal changes.

Changes

  • Saving is skipped when switching to the currently active loadout.
  • Reduced the number of aliases defined by the script.

Updating

  1. Replace the old VPK with the new version.

Old saved loadouts will be lost because of internal changes.

v3.0

22 Jul 13:34
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Updated to work after the Summer 2024 update.

Changes

  • reworked how loadouts are saved
    • each class has its own save file
    • current state is appended to the save file after every loadout switch
    • save files are pruned when the script is initialized (i.e. at startup) to prevent them from growing too large
  • renamed loadouts/load.cfg to loadouts/init.cfg

Updating

  1. replace the old VPK with the new version
  2. change the exec loadouts/load line in your autoexec.cfg to exec loadouts/init

Old saved loadouts will be lost because of internal changes.

v2.1

17 Dec 16:40
e7c1bbb
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Changes

  • save file gets cleared before writing new loadouts
  • added loadouts command that prints version information

To update, simply replace the old VPK with new version. Setup instructions haven't changed. Old saved loadouts will be lost because of internal changes.

v2.0

01 Mar 17:44
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Refactored and optimized. Functionality is still the same, but alias names changed. Packaged to a VPK for easier installation.

Note that the scripts inside the VPK have all comments and extra whitespace removed, so if you want to see how it works take a look at the source instead.

v1.1

18 Apr 10:18
500ce47
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saves automatically
less aliases

v1.0

16 Mar 13:37
226d928
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Everything should work fine.