Releases: jooonior/tf2-loadouts-script
Releases · jooonior/tf2-loadouts-script
v3.1
v3.0
Updated to work after the Summer 2024 update.
Changes
- reworked how loadouts are saved
- each class has its own save file
- current state is appended to the save file after every loadout switch
- save files are pruned when the script is initialized (i.e. at startup) to prevent them from growing too large
- renamed
loadouts/load.cfg
toloadouts/init.cfg
Updating
- replace the old VPK with the new version
- change the
exec loadouts/load
line in yourautoexec.cfg
toexec loadouts/init
Old saved loadouts will be lost because of internal changes.
v2.1
Changes
- save file gets cleared before writing new loadouts
- added
loadouts
command that prints version information
To update, simply replace the old VPK with new version. Setup instructions haven't changed. Old saved loadouts will be lost because of internal changes.
v2.0
Refactored and optimized. Functionality is still the same, but alias names changed. Packaged to a VPK for easier installation.
Note that the scripts inside the VPK have all comments and extra whitespace removed, so if you want to see how it works take a look at the source instead.