Run Soulmask dedicated server in a container. Optionally includes helm chart for running in Kubernetes.
Disclaimer: This is not an official image. No support, implied or otherwise is offered to any end user by the author or anyone else. Feel free to do what you please with the contents of this repo.
The processes within the container do NOT run as root. Everything runs as the user steam (gid:10000/uid:10000 by default). If you exec into the container, you will drop into /home/steam
as the steam user. Soulmask will be installed to /home/steam/soulmask
. Any persistent volumes should be mounted to /home/steam/soulmask
and be owned by 10000:10000.
Game ports are arbitrary. You can use which ever values you want above 1000. Make sure that you are port forwarding (DNAT) correctly to your instance and that firewall rules are set correctly.
Port | Description | Protocol | Default |
---|---|---|---|
Game Port | Port for client connections, should be value above 1000 | UDP | 27050 |
Query Port | Port for server browser queries, should be a value above 1000 | UDP | 27051 |
Name | Description | Default | Required |
---|---|---|---|
SERVER_NAME | Name for the Server | Soulmask Containerized | False |
GAME_MODE | Set server to either 'pve' or 'pvp' | None | True |
SERVER_PASSWORD | Password for the server | None | False |
ADMIN_PASSWORD | Password for GM admin on server | AdminPleaseChangeMe | False |
SERVER_LEVEL | Level for server to load. Currently there is only 1 so no need to change | Level01_Main | False |
GAME_PORT | Port for server connections | 27050 | False |
QUERY_PORT | Port for steam query of server | 27051 | False |
SERVER_SLOTS | Number of slots for connections (Max 70) | 50 | False |
BACKUP | Specifies the interval for writing the game database to disk (unit: seconds) | 900 | False |
SAVING | Specifies the interval for writing game objects to the database (unit: seconds) | 600 | False |
LISTEN_ADDRESS | IP address for server to listen on | 0.0.0.0 | False |
To run the container in Docker, run the following command:
docker volume create soulmask-persistent-data
docker run \
--detach \
--name soulmask-server \
--mount type=volume,source=soulmask-persistent-data,target=/home/steam/soulmask \
--publish 27050:27050/udp \
--publish 27051:27051/udp \
--env=SERVER_NAME='Soulmask Containerized Server' \
--env=GAME_MODE='pve' \
--env=SERVER_SLOTS=50 \
--env=SERVER_PASSWORD='PleaseChangeMe' \
--env=ADMIN_PASSWORD='AdminPleaseChangeMe' \
--env=GAME_PORT=27050 \
--env=QUERY_PORT=27051 \
--env=LISTEN_ADDRESS='0.0.0.0' \
--stop-timeout 90 \
sknnr/soulmask-dedicated-server:latest
To use Docker Compose, either clone this repo or copy the compose.yaml
file out of the container
directory to your local machine. Edit the compose file to change the environment variables to the values you desire and then save the changes. Once you have made your changes, from the same directory that contains the compose and the env files, simply run:
docker-compose up -d
To bring the container down:
docker-compose down --timeout 90
compose.yaml file:
services:
soulmask:
image: sknnr/soulmask-dedicated-server:latest
ports:
- "27050:27050/udp"
- "27051:27051/udp"
env_file:
- default.env
volumes:
- soulmask-persistent-data:/home/steam/soulmask
stop_grace_period: 90s
volumes:
soulmask-persistent-data:
default.env file:
SERVER_NAME="Soulmask Containerized"
GAME_MODE="pve"
SERVER_PASSWORD="ChangeMePlease"
ADMIN_PASSWORD="AdminChangeMePlease"
GAME_PORT="27050"
QUERY_PORT="27051"
SERVER_SLOTS="50"
LISTEN_ADDRESS="0.0.0.0"
BACKUP=900
SAVING=600
To run the container in Podman, run the following command:
podman volume create soulmask-persistent-data
podman run \
--detach \
--name soulmask-server \
--mount type=volume,source=soulmask-persistent-data,target=/home/steam/soulmask \
--publish 27050:27050/udp \
--publish 27051:27051/udp \
--env=SERVER_NAME='Soulmask Containerized Server' \
--env=GAME_MODE='pve' \
--env=SERVER_SLOTS=50 \
--env=SERVER_PASSWORD='PleaseChangeMe' \
--env=ADMIN_PASSWORD='AdminPleaseChangeMe' \
--env=GAME_PORT=27050 \
--env=QUERY_PORT=27051 \
--env=LISTEN_ADDRESS='0.0.0.0' \
--stop-timeout 90 \
docker.io/sknnr/soulmask-dedicated-server:latest
To run the container with Podman's new quadlet subsystem, make a file under (when running as root) /etc/containers/systemd/soulmask.container containing:
[Unit]
Description=Soulmask Game Server
[Container]
Image=docker.io/sknnr/soulmask-dedicated-server:latest
Volume=soulmask-persistent-data:/home/steam/soulmask
PublishPort=27050-27051:27050-27051/udp
ContainerName=soulmask-server
Environment=SERVER_NAME="Soulmask Containerized"
Environment=GAME_MODE="pve"
Environment=SERVER_PASSWORD="ChangeMePlease"
Environment=ADMIN_PASSWORD="AdminChangeMePlease"
Environment=GAME_PORT="27050"
Environment=QUERY_PORT="27051"
Environment=SERVER_SLOTS="50"
Environment=LISTEN_ADDRESS="0.0.0.0"
[Service]
# Restart service when sleep finishes
Restart=always
# Extend Timeout to allow time to pull the image
TimeoutStartSec=900
[Install]
# Start by default on boot
WantedBy=multi-user.target default.target
I've built a Helm chart and have included it in the helm
directory within this repo. Modify the values.yaml
file to your liking and install the chart into your cluster. Be sure to create and specify a namespace as I did not include a template for provisioning a namespace.
If you are having issues connecting to the server once the container is deployed, I promise the issue is not with this image. You need to make sure that the ports 27050 UDP and 27051 UDP (or whichever ones you decide to use) are open on your router as well as the container host where this container image is running. You will also have to port-forward the game-port and query-port from your router to the private IP address of the container host where this image is running. After this has been done correctly and you are still experiencing issues, your internet service provider (ISP) may be blocking the ports and you should contact them to troubleshoot.
I recommend having Docker or Podman manage the volume that gets mounted into the container. However, if you absolutely must bind mount a directory into the container you need to make sure that on your container host the directory you are bind mounting is owned by 10000:10000 by default (chown -R 10000:10000 /path/to/directory
). If the ownership of the directory is not correct the container will not start as the server will be unable to persist the savegame.