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/****************************************************************************/ | ||
// Copyright (C) 2009 Aali132 // | ||
// Copyright (C) 2018 quantumpencil // | ||
// Copyright (C) 2018 Maxime Bacoux // | ||
// Copyright (C) 2020 Chris Rizzitello // | ||
// Copyright (C) 2020 John Pritchard // | ||
// Copyright (C) 2023 myst6re // | ||
// Copyright (C) 2023 Julian Xhokaxhiu // | ||
// Copyright (C) 2023 Cosmos // | ||
// Copyright (C) 2023 Tang-Tang Zhou // | ||
// // | ||
// This file is part of FFNx // | ||
// // | ||
// FFNx is free software: you can redistribute it and/or modify // | ||
// it under the terms of the GNU General Public License as published by // | ||
// the Free Software Foundation, either version 3 of the License // | ||
// // | ||
// FFNx is distributed in the hope that it will be useful, // | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of // | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | ||
// GNU General Public License for more details. // | ||
/****************************************************************************/ | ||
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#include "background.h" | ||
#include "../../image/tim.h" | ||
#include "../../saveload.h" | ||
#include "../../log.h" | ||
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bool ff8_background_tiles_looks_alike(const Tile &tile, const Tile &other) | ||
{ | ||
return tile.texID == other.texID | ||
&& tile.palID == other.palID | ||
&& tile.srcX == other.srcX | ||
&& tile.srcY == other.srcY | ||
&& tile.blendType == other.blendType; | ||
} | ||
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std::vector<Tile> ff8_background_parse_tiles(const uint8_t *map_data) | ||
{ | ||
std::vector<Tile> tiles; | ||
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while (true) { | ||
Tile tile; | ||
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memcpy(&tile, map_data, sizeof(Tile)); | ||
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if (tile.x == 0x7fff) { | ||
break; | ||
} | ||
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uint8_t texture_id = tile.texID & 0xF; | ||
Tim::Bpp bpp = Tim::Bpp((tile.texID >> 7) & 3); | ||
uint8_t pal_id = (tile.palID >> 6) & 0xF; | ||
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if (trace_all || trace_vram) ffnx_info("tile %d dst %d %d %d src %d %d texid %d bpp %d palId %d blendType %d param %d %d\n", tiles.size(), tile.x, tile.y, tile.z, tile.srcX, tile.srcY, texture_id, int(bpp), pal_id, tile.blendType, tile.parameter, tile.state); | ||
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tiles.push_back(tile); | ||
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map_data += sizeof(Tile); | ||
} | ||
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return tiles; | ||
} | ||
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bool ff8_background_save_textures(const std::vector<Tile> &tiles, const uint8_t *mim_data, const char *filename) | ||
{ | ||
if (trace_all || trace_vram) ffnx_trace("%s %s\n", __func__, filename); | ||
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const uint16_t* const palettes_data = reinterpret_cast<const uint16_t *>(mim_data + 0x1000); | ||
const uint8_t* const textures_data = mim_data + 0x3000; | ||
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const uint8_t cols_count = tiles.size() / (TEXTURE_HEIGHT / TILE_SIZE) + int(tiles.size() % (TEXTURE_HEIGHT / TILE_SIZE) != 0); | ||
const uint16_t width = cols_count * TILE_SIZE; | ||
const uint32_t image_data_size = width * TEXTURE_HEIGHT * sizeof(uint32_t); | ||
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uint32_t* const image_data_start = new uint32_t[width * TEXTURE_HEIGHT]; | ||
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if (image_data_start == nullptr) { | ||
return false; | ||
} | ||
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// Fill with zeroes (transparent image) | ||
memset(image_data_start, 0, image_data_size); | ||
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uint32_t tile_id = 0; | ||
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for (const Tile &tile: tiles) { | ||
Tim::Bpp bpp = Tim::Bpp((tile.texID >> 7) & 3); | ||
uint8_t texture_id = tile.texID & 0xF; | ||
uint8_t pal_id = (tile.palID >> 6) & 0xF; | ||
const uint8_t *texture_data_start = textures_data + texture_id * TEXTURE_WIDTH_BYTES + tile.srcY * MIM_DATA_WIDTH_BYTES; | ||
const uint16_t *palette_data_start = bpp == Tim::Bpp16 ? nullptr : palettes_data + pal_id * PALETTE_SIZE; | ||
uint8_t row = tile_id / cols_count, col = tile_id % cols_count; | ||
uint32_t *target = image_data_start + row * TILE_SIZE * width; | ||
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if (bpp == Tim::Bpp16) { | ||
const uint16_t *texture_data = reinterpret_cast<const uint16_t *>(texture_data_start) + tile.srcX; | ||
target += col * TILE_SIZE; | ||
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for (int y = 0; y < TILE_SIZE; ++y) { | ||
for (int x = 0; x < TILE_SIZE; ++x) { | ||
*(target + x) = fromR5G5B5Color(*(texture_data + x), true); | ||
} | ||
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target += width; | ||
texture_data += MIM_DATA_WIDTH_BYTES / 2; | ||
} | ||
} else if (bpp == Tim::Bpp8) { | ||
const uint8_t *texture_data = texture_data_start + tile.srcX; | ||
target += col * TILE_SIZE; | ||
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for (int y = 0; y < TILE_SIZE; ++y) { | ||
for (int x = 0; x < TILE_SIZE; ++x) { | ||
*(target + x) = fromR5G5B5Color(palette_data_start[*(texture_data + x)], true); | ||
} | ||
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target += width; | ||
texture_data += MIM_DATA_WIDTH_BYTES; | ||
} | ||
} else { | ||
const uint8_t *texture_data = texture_data_start + tile.srcX / 2; | ||
target += col * TILE_SIZE; | ||
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for (int y = 0; y < TILE_SIZE; ++y) { | ||
for (int x = 0; x < TILE_SIZE / 2; ++x) { | ||
uint8_t index = *(texture_data + x); | ||
*(target + x * 2) = fromR5G5B5Color(palette_data_start[index & 0xF], true); | ||
*(target + x * 2 + 1) = fromR5G5B5Color(palette_data_start[index >> 4], true); | ||
} | ||
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target += width; | ||
texture_data += MIM_DATA_WIDTH_BYTES; | ||
} | ||
} | ||
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++tile_id; | ||
} | ||
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save_texture(image_data_start, image_data_size, width, TEXTURE_HEIGHT, uint32_t(-1), filename, false); | ||
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delete[] image_data_start; | ||
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return true; | ||
} |
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/****************************************************************************/ | ||
// Copyright (C) 2009 Aali132 // | ||
// Copyright (C) 2018 quantumpencil // | ||
// Copyright (C) 2018 Maxime Bacoux // | ||
// Copyright (C) 2020 Chris Rizzitello // | ||
// Copyright (C) 2020 John Pritchard // | ||
// Copyright (C) 2023 myst6re // | ||
// Copyright (C) 2023 Julian Xhokaxhiu // | ||
// Copyright (C) 2023 Cosmos // | ||
// Copyright (C) 2023 Tang-Tang Zhou // | ||
// // | ||
// This file is part of FFNx // | ||
// // | ||
// FFNx is free software: you can redistribute it and/or modify // | ||
// it under the terms of the GNU General Public License as published by // | ||
// the Free Software Foundation, either version 3 of the License // | ||
// // | ||
// FFNx is distributed in the hope that it will be useful, // | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of // | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | ||
// GNU General Public License for more details. // | ||
/****************************************************************************/ | ||
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#pragma once | ||
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#include "../../common.h" | ||
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#include <vector> | ||
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constexpr int TEXTURE_WIDTH_BYTES = 128; // Real texture width depends on the texture depth (bpp4 => 256, bpp8 => 128, bpp16 => 64) | ||
constexpr int TEXTURE_WIDTH_BPP16 = 64; | ||
constexpr int TEXTURE_WIDTH_BPP8 = 128; | ||
constexpr int TEXTURE_WIDTH_BPP4 = 256; | ||
constexpr int TEXTURE_HEIGHT = 256; | ||
constexpr int VRAM_PAGE_MIM_MAX_COUNT = 13; | ||
constexpr int MIM_DATA_WIDTH_BYTES = TEXTURE_WIDTH_BYTES * VRAM_PAGE_MIM_MAX_COUNT; | ||
constexpr int MIM_DATA_HEIGHT = TEXTURE_HEIGHT; | ||
constexpr int TILE_SIZE = 16; | ||
constexpr int PALETTE_SIZE = 256; | ||
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struct Tile { | ||
int16_t x, y, z; | ||
uint16_t texID; // 2 bits = depth | 2 bits = blend | 1 bit = draw | 4 bits = textureID | ||
uint16_t palID; // 6 bits = Always 30 | 4 bits = PaletteID | 6 bits = Always 0 | ||
uint8_t srcX, srcY; | ||
uint8_t layerID; // 0-7 | ||
uint8_t blendType; // 0-4 | ||
uint8_t parameter, state; | ||
}; | ||
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// A tile looks like another if it uses the same texture with the same palette and uses the same blending | ||
bool ff8_background_tiles_looks_alike(const Tile &tile, const Tile &other); | ||
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std::vector<Tile> ff8_background_parse_tiles(const uint8_t *map_data); | ||
bool ff8_background_save_textures(const std::vector<Tile> &tiles, const uint8_t *mim_data, const char *filename); |
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