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Releases: julianxhokaxhiu/FFNx

FFNx-v1.20.3.39

20 Oct 19:16
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FFNx-v1.20.3.0

FFNx-v1.20.2.0

FFNx-v1.20.1.0

22 Sep 10:30
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FFNx-v1.20.0.0

14 Sep 15:11
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1200

🛡️ VirusTotal analysis:

What's Changed

  • FF8: Allow mod textures per VRAM page by @myst6re in #687
  • Common: Bilinear filtering + external texture optimizations by @myst6re in #692
  • Audio: Ensure Voice handle exists before stopping it by @myst6re in #694
  • FF7: Allow movies to be extended to true widescreen mode by @CosmosXIII in #700
  • Modding: Allow replacing EXE text/data hardcoded in code by @myst6re in #699
  • FF7: Fix movie aspect ratio in true widescreen mode by @CosmosXIII in #702
  • FF7: fix 60FPS battle text when text speed is set to max SLOW by @tangtang95 in #703
  • FF7: Add option to clip camera position during scripted events by @CosmosXIII in #706
  • FF8: Enable support for the override_path option by @myst6re in #705
  • FF8: Fix wrong palette for external textures on battle and wm by @myst6re in #707
  • FF8: Add animation support for per VRAM page texture replacement by @myst6re in #696
  • FF8: Fix intro credits not showing properly by @myst6re in #711
  • FF8: Fix field bg mods reload hack by @myst6re in #712
  • FF8: Ability to use app_path config for the Steam version by @myst6re in #714
  • README: Add optional Neovim IDE section by @tangtang95 in #715
  • FF8: Fix background mods on some field maps by @myst6re in #716
  • Gardening: Refactor includes, header guards and related things by @tangtang95 in #717
  • FF8: Make Creative EAX Unified as an optional dependency by @myst6re in #718

Full Changelog: 1.19.1...1.20.0

FFNx-v1.19.1.0

20 Apr 16:30
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FFNx-v1.19.0.0

13 Apr 15:15
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1190

🛡️ VirusTotal analysis:

What's Changed

  • FF8: vibration option in main menu by @myst6re in #658
  • FF8: Fix texture animation only partially animated by @myst6re in #670
  • FF8: Fix texture animation only partially animated - part 2 by @myst6re in #671
  • Music: Add new relative_speed option in the config layer by @myst6re in #672
  • FF8: Allow more external texture replacement for battle effects by @myst6re in #674
  • FF8: Do not use hashes to name vibration config files by @myst6re in #675
  • FF8: Battle effects external textures improvements by @myst6re in #676
  • FF8: Fix crash on worldmap for spanish and italian versions by @myst6re in #682
  • FF7: Prevent input configuration corruption on Steam edition by @maciej-trebacz in #683

Full Changelog: 1.18.1...1.19.0

FFNx-v1.18.1.0

24 Feb 18:14
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1181

What's Changed

  • FF7: Fixed menu not working when using the buggy by @CosmosXIII in #657
  • FF7: Fixed menu not working when using external worldmap mesh by @CosmosXIII in #659
  • FF8: fix JP Steam crash by @myst6re in #663
  • FF7: Fixed scripted camera clipping when widescreen enabled by @CosmosXIII in #664
  • FF7: Fixed auto-run not working sometimes on diagonals by @CosmosXIII in #666
  • FF7: Fixed not being able to place the flags during snowstorm by @CosmosXIII in #667

Full Changelog: 1.18.0...1.18.1

FFNx-v1.18.0.0

17 Feb 17:15
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1180

What's Changed

  • FF8: Add option to display playstation icons by @myst6re in #641
  • FF8: allow external textures from magic.fs by @myst6re in #646
  • FF7: Fixed fog being incorrectly applied to Emerald Weapon battle by @CosmosXIII in #648
  • FF8: Gamepad input/rendering fixes by @myst6re in #647
  • FF8: Various enhancements and fixes by @myst6re in #650
  • FF7: Preserve world camera state when changing game modes by @CosmosXIII in #651
  • FF8: Update metadata file when a save file is created by @myst6re in #655

Full Changelog: 1.17.1...1.18.0

FFNx-v1.17.1.0

14 Jan 16:31
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1171

Changes:

This list of changes was auto generated.