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chore(release): 0.3.3
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## [0.3.3](v0.3.2...v0.3.3) (2022-11-27)

### Bug Fixes

* **ci:** disable chrome background throttle for tests ([e70f2b2](e70f2b2))
* **combat:** only one player can use the same item ([0d866df](0d866df))
* **items:** apply item effects in combat instead of static heal(30) ([08062c7](08062c7))

### Features

* **license:** add attribution for OpenGameArt sprites ([d7e416a](d7e416a))

### Reverts

* Revert "refactor(combat): remove CombatActionBehavior.select" ([23b4510](23b4510))
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semantic-release-bot committed Nov 27, 2022
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## [0.3.3](https://github.com/justindujardin/angular-rpg/compare/v0.3.2...v0.3.3) (2022-11-27)


### Bug Fixes

* **ci:** disable chrome background throttle for tests ([e70f2b2](https://github.com/justindujardin/angular-rpg/commit/e70f2b25dc5ccacd2b15d28a6dc65165364e7073))
* **combat:** only one player can use the same item ([0d866df](https://github.com/justindujardin/angular-rpg/commit/0d866df74d51797a7a1b423ada329e0990babdc2))
* **items:** apply item effects in combat instead of static heal(30) ([08062c7](https://github.com/justindujardin/angular-rpg/commit/08062c7bb2920ce06b055cf4b0ba4de9ead5aabf))


### Features

* **license:** add attribution for OpenGameArt sprites ([d7e416a](https://github.com/justindujardin/angular-rpg/commit/d7e416a5ad9b5897e12c2315186c57b0b82a928f))


### Reverts

* Revert "refactor(combat): remove CombatActionBehavior.select" ([23b4510](https://github.com/justindujardin/angular-rpg/commit/23b4510fdac9012ea89be0962486e4204b69c7dc))

## [0.3.2](https://github.com/justindujardin/angular-rpg/compare/v0.3.1...v0.3.2) (2022-11-23)


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