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The Metal Age

Nex edited this page Aug 21, 2021 · 62 revisions

Mission 1: Running interference

Characters

Basso

  • On a mission to rescue Jenivere

Jenivere

  • Lady Rumford's chamber maid
  • Being held by Lady Rumford

Lady Rumford

  • Holding Jenivere "captive"

Mission 2: Shipping and receiving

Characters:

N. Rampone

  • President of Rampone's Dockside Shipping
  • Brother Jason convinced him to accept Mechanists, lost 12 contracts because of it
  • Mechanists pay well but scare him, very invasive
  • Mechanists threatened with harm if Gonzales is not evicted

Jason Rapone

  • Rampones brother
  • Vice president of Rampone's Dockside Shipping
  • His office right above mechanist machine shop

T. M. Blackheart

  • Musician

Lucky Selentura

  • Entrepreneur
  • Three weeks overdue on his rent
  • Being evicted
  • Hasn't been seen in weeks
  • Bluecoats are looking for him
  • Running gambling ring

D. M. Gilver

  • Owns Gilvers exporting company
  • Taking on a lot of losses
  • Took out loan at First City Bank and Trust
  • Overseas exports to Governor Horridge
  • Export to Manny Jabrielle
  • Being pirated by Davidson

Davidson

  • Smuggler and Pirate
  • Having issues due to Mechanists presence
  • Quickly becoming a rich man

Captain Carr

  • Pirate

J. Osterlind,

  • Supervisor at Rampone's Dockside Shipping
  • Davidsons accomplice
  • Buying smuggled spice

J. Hermann

  • Business Coordinator at Rampone's Dockside Shipping

Venik Kilgor

  • Weaponsmith
  • Describes the lack of Hammerite requests

E. B. Bramrich

  • Accountant
  • Rent paid by D. M. Gilver
  • Works with Gilvers Exporting company
  • Prints shipping labels

Gonzales

  • Thrown out to let Capezza in

Cid Capezza

  • Mechanist Inventor
  • Invented door system
  • Seems to be main Mechanist
  • Orders Jerm to make lenses

Lady Angelica

  • Experimental Apothecary

Sven Mynell

  • Mynell Steaks

Noah Jerm

  • Lensgrinder
  • Hired by Mechanists
  • Received Addonizio Crystal

Lord Porter

  • Lord Porters Fine Art for sale
  • Broken elevator
  • Apparently noises are comming from his office and his office has a bed

Norman Druart

  • Visited Lord Porters Fine Art for sale
  • Wasn't charged
  • Gorman Truart

Jon Laliberte

  • Visited Lord Porters Fine Art for sale
  • Wierd guy

Mistress Carrie

  • Visited Lord Porters Fine Art for sale
  • There for instruction

Shawn Dejesus

  • Visited Lord Porters Fine Art for sale
  • Tips

Mark Ullucci

  • Visited Lord Porters Fine Art for sale
  • Suspected of being undercover bluecoat

Jerrett Brunelle

  • Visited Lord Porters Fine Art for sale

Chris Laskowski

  • Visited Lord Porters Fine Art for sale

James Geiger

  • Visited Lord Porters Fine Art for sale

Adam Ellis

  • Visited Lord Porters Fine Art for sale

Governor Horridge

  • Gilvers Exporting company customer

Manny Jabrielle

  • Gilvers Exporting company customer

Dante

  • Worker at Rampone's Dockside Shipping
  • Talking with the guard about Mechanists

General Lore

  • Spice is rarer and rarer
  • All plants are dying
  • All trees in Eastport are wilted and dead
  • Commoners and guards don't like Mechanists
  • Nobility and middle class like Mechanists
  • Dayport is shadowed by Metal Monstrocity (Mechanist tower)
  • Many new chimnies in dayport, no birds

Interesting points

  • Lots of secrets (13 expert)
  • Large metal doors should be opened by Garrett
  • Only one door can be opened at once, inconvenient
  • Apparently noises are coming from Lord Porters office and his office has a bed
  • Dayport is shadowed by Metal Monstrocity (Mechanist tower)
  • Mechanical faces are watching me

Mission 3: Framed

Characters

Sheriff Gorman Truart

  • Sherif of Shoalsgate station
  • Cleaned the city of criminal element
  • Outlawed Paganism
  • Invited all City Watch to The City Watch Ball at Truart Estate
  • Investigated Warden Affairs Division but found nothing
  • Truart is protecting the wardens
  • Orders Hagen to stay away from Warden Affairs Division
  • Meets the following people: L.K. L.Z. L.R.

Lieutenant Mosley

  • Second in command
  • Excellent past record
  • Questions Sheriff Gorman Truarts orders
  • Protecting Pagans (hinted)

Lieutenant Hagen

  • Ordered that murderer Schmidt be left in solitary
  • Loyal to Sheriff Gorman Truart
  • Suspects Warden Affairs Division of illegal activity

Brother Artus

  • Mechanist
  • In charge of security measures
  • In had Vault and Secure records key and passed it to Mosley

Murderer Schmidt

  • Locked in solitary

Warden Affairs Division

  • Have been avoiding certain Wardens

The Police Vault

  • Code: 4026
  • Thefts have occured recently

Madame Volari's

  • Brothel owner
  • Truart has appointment with her
  • Appeares in T2X

Lady van Vernon

  • Police record: Frequent adultery
  • Her husband is rich, very jealous and easily outsmarted

Lord Mani Rammstein

  • Police record: Embezzling money from his business partner overseas

Places

  • Greevs St. (Paganism)
  • Courtyard Trail (Paganism)
  • Balma Drive (Pagan sympathy)
  • Pearson Mano (Harboring a Pagan)
  • Danno block (Paganism)
  • Kimmel Avenue (Paganism)
  • Fort Street
  • Arlen Avenue
  • N. Bisbee Drive
  • Glenover Drive
  • Gapoda Oak
  • E. Park Boulevard (burglary of carriage)
  • Hawkings Drive (burglary of manor)
  • Gorn Avenue (criminal mischief)
  • Crippled Burrick Pub (criminal mischief)
  • Shoalsgate Tavern (Truart has lunch there)
  • Northcrest Road (criminal mischief to collector tower)
  • Millans Drive (criminal mischief)

General Lore

  • Half the people in City Watch are people Mosley arrested before (Mosleys diary)
  • Plants are dying more and more (Mosleys diary)
  • Hopefully the war will be over soon and the Baron will return (Mosleys diary)
  • Truart's 'New Age' (Mosleys diary)
  • Truart is arresting the bookkeepers and fences rather than the thieves

Interesting points

  • Who are Wardens?
  • Truart is protecting the wardens, he orders Hagen to stay away from them
  • Having to backtrack a lot is tedious
  • Can secure records hall door be exploited?
  • Hopefully the war will be over soon and the Baron will return (Mosleys diary)
  • Kick me note
  • The Taffer Boys who will perform all your steam punk favorites.
  • Secret text: Remember always be nice to your game testers

Mission 4: Ambush

Characters

Sammy

  • Sells out Garrett

Mosley

  • Guards Garretts appartment

Bribes and Morgan

Officer Morgan Cease these bribes immediately! There is more than enough street garbage we can simply scrape off the pavement that we do not need to pay for more! If your snitches could ever turn up the serious ones, I might consider it, but look at your recent list. Festil, Blackrat, Hops - these are the worst you can find, and none of them other than poor street filth. Watch Sergeant Harwin

Watch Sergeant Harwin I must protest that the technique of paying informants has been in place for only a week, and I think it has shown far more promise than expected. While the first round netted us only a few small fish, the fools have begun to compete to turn each other in. A good fraction of the gold we pay out, we reap back again when we arrest the informers _themselves. Ceasing the project now would be, in my opinion, _ shortsighted. Morgan

Interesting points

  • "Sings We A Dances Of Wolfs, Who Smells Fear And Slays The Coward. Sings We A Dances Of Mans, Who Smells Gold And Slays His Brother." -Pagan Saying
  • Good atmosphere, two women chatting at the start, Mosley's speech
  • Very open, many paths, optimisers dream
  • Un-connected sewers
  • Waterway is very useful
  • Many very good sections like the last stretch
  • Reused but OK, since its hard to map two paths relatively
  • Little bit empty
  • Entry to the appartment a bit sketchy, 3 ways in
  • The bribes, whats going on
  • People find street cleaning amusing?
  • Ceasing the project?

Mission 5: Evesdropping

Characters

Karras

  • Meeting with Truart
  • Tricking him into loyalty

Sheriff Gorman Truart

  • Meeting with Karras
  • Doesn't trust truart
  • Was denied access at some points to meet Karras, powerplay between the two?

Lady Einhorn

  • Loved the sermon
  • Trying to get in favor with the

Jerome, of the house Thorburn

  • Writting to Karras
  • Trying to get in favor with the

Lord Bassel

  • Listed in mechanist trade documentation

Lord Wilkerson

  • Listed in mechanist trade documentation

Lord Toby

  • Listed in mechanist trade documentation

Brian Masterson

  • Listed in mechanist trade documentation

Gorman Truart

  • Listed in mechanist trade documentation

Lord Winhill

  • Listed in mechanist trade documentation

Lady Waterdike

  • Listed in mechanist trade documentation

Lady Thomson

  • Listed in mechanist trade documentation

Arthur Whitcomb

  • Listed in mechanist trade documentation

General Lore

  • Mechanists semmenary used to be hammerite cathedral
  • Truart and Karras don't trust eachother

The wierd note

Master Gaspar: Thy name was mentioned to our lord Karras as one who might be welcoming to the future. Perhaps thou hast heard of the Mechanists, but thou may be confusing us with our hoary forebears, the Hammers. Where they spurned thou and thy kind, the Mechanists embrace those with a voice in the city's future. Perhaps thou might attend a sermon at Angelwatch? There be many wonders we would be happy to show thee in our workshops. Friend Tickspring

Interesting points

  • We get to know Truart and Karras more intimatelly
  • Powerplay between the two?
  • Karras reveals to Truart servants are a weapon. Yet for Garret and Victoria this is a surprise later on, somehow?
  • Servant laboratory, creepy
  • How do corpses always have loot on them?
  • Different key locations (best ones?) key in the crypts
  • Seems like mechanists just took over
  • Mechanists at the seduction phase
  • Many converstations in this one
  • Loot goal is a bit high
  • The wierd note
  • The builders children water issue revealed, what if missed

Mission 6: First City Bank & Trust

Characters

Master Banker Tyler

  • Sick and dying

Nephew Morrow

  • Tylers nephew
  • Probable next Master Banker
  • Mocked by clerks
  • Gets selected as the Master Banker

Flemion

  • Trying to rise to position of Master Banker
  • Scheming with Davell
  • Proposing to eliminate Nephew Morrow "slander his good name in some way"
  • Proposing to split the income

Davell

  • Trying to rise to position of Master Banker
  • Scheming with Flemion
  • Proposing to let Morrow fail first and then suggest eachother with even better pay
  • Does not agree to the split "may the best banker be selected"

Brother Ortham

  • Mechanist in charge of securty upgrades
  • Proposing plan of getting rid of human guards replaced by watchers

Captain Blouf

  • In charge of bank securty
  • Suffers Brother Ortham

Zhan

  • Garretts tip giver

Parcel & Will

  • Gonna go to the store for some lucky charms

Lord Signoli

  • Owns a Vault box

D.M. Gilver Exporting

  • Owns a Vault box

The Widow's Hospice

  • Owns a Vault box

Mechanist Secondary Finance Box

  • Owns a Vault box

Mechanist Storage Box

  • Owns a Vault box

Sergeant Bander

  • Owns a Vault box

Lady Shemonov

  • Owns a Vault box

Selentura

  • Owns a Vault box

Interesting points

  • Second big "mansion like" mission, now bigger and better
  • Narative problem, why bank, why shitty vault
  • Master Banker race, such devilish names
  • Body in the main office
  • Lots of conversations, lady fatbottom
  • Large mission with very Interesting layout, many enterances
  • Strange progression
  • Out of bounds glitch
  • Loot objectives yay or nay?
  • Not seeing full bank anymore
  • Masterkey
  • Lobby cameras?
  • Little robots dont look until alerted
  • Selentura, the gambling ring guy has a box, also Gilver
  • Who is mr. Marron the scared office worker

Addition:

"My co-conspirator:

Our plan seems to have had no unfortunate consequences. You were concerned
that some incriminating evidence was dropped by your assassin at the scene.
If so it was not found, still, it was foolish to place the key on a
key-ring with my emblem on it. I am a novice at such conspiracies, I
confess, but no one has implicated me in the murder. With both Hagen and
Truart out of the picture, you can expect little trouble from the City
Watch from now on. However, we both know that there are far more sinister
forces at work in the city. On that note, you mentioned once that you had
one last place to retreat to where the Mechanists could never find you. If
that is true," page_1: "I urge you to go there now, since in light of recent events
they will waste no time or effort trying to discover your current location.
I hope this warning does not reach you too late.

                    Steadfastly yours, Lt M."

Intro transcript

BRICKY ROADS THEY TRAPPERS GRASS, STONEY WALLS THEY TRAPPERS WIND, IRON STOVE IT TRAPPERS FIRE. TRAPPERS IS WE BY THE WORKS OF HANDS, AND FORGETS US WE WERE EVER FREE...

  • INKED GRASS SCROLL

I'm not surprised that the Mechanists are not the saints they claim to be, no one in this city is. But at least they've done me the favor of recording the incriminating meeting they had with Sheriff Truart. That recording should let me exert a little pressure on Truart to find out who hired me to kill him. But I'll have to acquire it first. The Mechanists put the recording in a safety deposit box earlier today but since I have a copy of the key, I should be able to open it.

It didn't take much to learn that the Mechanists do all their banking with First City Bank and Trust, one of the wealthiest establishments in town, catering to the needs of the city's upper crust. The bank vault is a huge tower and I'm sure the safety deposit boxes are inside. Once inside the bank, I'll visit the Hall of Records and do a little snooping to find out which box belongs to the Mechanists.

Then I'll need to find a way to get inside the vault itself, grab the recording, and get out. No doubt the bank is well-protected by Mechanist security machines, in addition to the usual guard contingent. Risky, but you know...I've always wanted a good enough excuse to break into First City Bank and Trust. And I always thought I'd be taking the risk, just for the money.

Conversations

Two guards near Vault

  • sg10701A - Heh. Night shift again, eh Mart? You piss off the Master Banker or what?
  • sg50701B - Nah, I'd rather the night watch. It's quiet, and I don't have to bow and scrape to the customers. (mocking) "Let me carry your heavy, heavy gold for you, Lady Fatbottom."
  • sg10701C - Heh. (mocking) "Here, let me take some of that nasty, heavy stuff off your hands, Lord Dunswick."
  • sg50701D - Yeah, and see the bosses aren't around to listen to us talk at night, either.

Two guards

  • sg30702A - You ever wonder, looking at all this...
  • sg50702B - Wonder what?
  • sg30702C - Well, where all the money for the fancy marble and...and the carvings and the art comes from.
  • sg50702D - From all the people who give the bank their money.
  • sg30702E - No, n...no, if the banks spends it on fancy stuff, what if they want it back?
  • sg50702F - W-well, maybe some of them die first, and never ask for it back.
  • sg30702G - Well...could be. I keep my gold home - locked up, myself. Safer that way.

Two guards

  • sg40703A - You know, I've been wondering.
  • sg60703B - Hmm, what?
  • sg40703C - What's the big deal with having to wear fancy uniforms? You'd think you don't want any of the thieves knowing which one's the Serge, or even that you're a sword-minder set to watch for 'em.
  • sg60703D - It's for the bosses you clot-head. Otherwise they'll never remember which of us is the guards and which is the servants. You can't expect them to remember names and faces.

?

  • sg20704A - Arrgh! Mud and blast and bother.
  • sg10704B - What is it?
  • sg20704C - New boots. It's gonna take me a week to break in the cursed things. And until then, I'll be walking like someone's Grandmum.
  • sg10704D - Ahh, wouldn't want to stub your little tosies.
  • sg20704E - Argh! Taff off!

Guard scares Marron

  • no10705A - Ahhh!
  • sg30705B - Is anyone there?
  • no10705C - You oaf! You scared my nearly half to death!
  • sg30705D - Oh, sorry Mr. Marron. I didn't know you were working late tonight.
  • no10705E - Of course I am, you..... you imbecile! How else are the Rothchild papers to be finished? Magic spells?
  • sg30705F - Well sir, they don't tell us the hours of the bankers who pay for the spare offices...
  • no10705G - (sarcastically): Oh, really? That's very fasinating. Please, tell me more specifics about guard duties....
  • sg30705H - Well, uh.... do you know about guard changing procedure?
  • no10705I - Gah! Just get out of my office!

Two robots talking

  • rb10706A - I do not know... Be true that thou dost travel from this place....
  • rb10706B - Yes Friend, I have task at hand.
  • rb10706C - 'Tis my assignment to give to thee a waring... Please be warned, before thou dost travel...
  • rb10706D - I have heard... How can I help you, you...
  • rb10706E - Know'est thou, I have found, dangerous conditions... A malfunction.
  • rb10706F - 'Tis my assignment to attend to repairs needed... I do not now... There is a malfunction...
  • rb10706G - Down below this place...
  • rb10706H - Task at hand... I shall reap not as much... Dangerous conditions... Praise Karras, farewell.

Mission 7: Blackmail

Observations

  • Do not push button
  • Secret graveyard
  • Two hallways
  • Taking truart to the grave
  • Time to burry the differences between you and Truart

Conversations

  • Kitchen converstaion; food fight, stealing silverware
  • First hallway convo; turn on the lights, Bennys friend
  • Benny convo; some taffer spilled mead over the rug, it makes me fearless
  • Second hallway convo; seal the are, truart has been murdered
  • Top floor convo, killer refered to as "It", couldn't have been human, supernatural speed

Characters

Sheriff Truart

  • murdered
  • paranoid about criminals wanting to hurt him
  • installs mechanist protection devices
  • Norman Druart fake name

Madem Volari

  • owner of a brother
  • protected by Truart

Sargent Harwin

  • Teeling Officer Morgan to stop paying snitches

Officer Morgan

  • Receives a letter from Harwin

Iblis Truart Sr.

  • Truarts father

Leeta Truart

  • Truatrs mother

Iblis Truart Jr.

  • Truarts brother

Officer Benny

  • lost silver gear while swimming

Capezza

  • instruction letter about mechanist doors

Ekim

  • works for Mechanists
  • writing love letter to Stephanie

Stephanie

  • Ekims love

Brother Tickspring

  • warning truart about replacing hammerite symbols with mechanist ones
  • truart family ties

Tundis

  • giving tip about crack in the wall

Mission 8: Trace the Courier

Observations

  • Watching the message from the window
  • Pretending to be walking the streets
  • The short range you have to keep + her looking + patrols
  • Those moments when you take different route then her
  • And only silences behind, alone again
  • Guys afraid of the cemetary (but not if I enter)
  • Secret way into the cemetary
  • A cemetary thats original
  • Zombies in the cemetary

Conversations

  • Guards talk about boots
  • Ambushers scared of Cemetary

Characters

Lieutenant Mosley

  • Drops the letter

Pagan Co-conspirator

  • picks the letter, gets ambushed, runs
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