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{ | ||
"cells": [ | ||
{ | ||
"cell_type": "markdown", | ||
"metadata": {}, | ||
"source": [ | ||
"---\n", | ||
"toc: true\n", | ||
"comments: true\n", | ||
"layout: post\n", | ||
"title: Dog Sprite Example\n", | ||
"description: Lil Dog\n", | ||
"courses: { compsci: {week: 5} }\n", | ||
"type: hacks\n", | ||
"---" | ||
] | ||
}, | ||
{ | ||
"cell_type": "markdown", | ||
"metadata": {}, | ||
"source": [ | ||
"\n", | ||
"\n", | ||
"<body>\n", | ||
" <div>\n", | ||
" <canvas id=\"spriteContainer\"> <!-- Within the base div is a canvas. An HTML canvas is used only for graphics. It allows the user to access some basic functions related to the image created on the canvas (including animation) -->\n", | ||
" <img id=\"dogSprite\" src=\"{{site.baseurl}}/images/dogSprite.png\"> \n", | ||
" </canvas>\n", | ||
" <div id=\"controls\"> <!--basic radio buttons which can be used to check whether each individual animaiton works -->\n", | ||
" <input type=\"radio\" name=\"animation\" id=\"idle\" checked>\n", | ||
" <label for=\"idle\">Idle</label><br>\n", | ||
" <input type=\"radio\" name=\"animation\" id=\"barking\">\n", | ||
" <label for=\"barking\">Barking</label><br>\n", | ||
" <input type=\"radio\" name=\"animation\" id=\"walking\">\n", | ||
" <label for=\"walking\">Walking</label><br>\n", | ||
" </div>\n", | ||
" </div>\n", | ||
"</body>\n", | ||
"\n", | ||
"<script>\n", | ||
" // start on page load\n", | ||
" window.addEventListener('load', function () {\n", | ||
" const canvas = document.getElementById('spriteContainer');\n", | ||
" const ctx = canvas.getContext('2d');\n", | ||
" const SPRITE_WIDTH = 160; // matches sprite pixel width\n", | ||
" const SPRITE_HEIGHT = 144; // matches sprite pixel height\n", | ||
" const SCALE_FACTOR = 2; // control size of sprite on canvas\n", | ||
" const FRAME_LIMIT = 48; // number of frames per row, this code assume each row is same\n", | ||
" // const FRAME_RATE = 15; // not used\n", | ||
"\n", | ||
" canvas.width = SPRITE_WIDTH * SCALE_FACTOR;\n", | ||
" canvas.height = SPRITE_HEIGHT * SCALE_FACTOR;\n", | ||
"\n", | ||
" class Dog {\n", | ||
" constructor() {\n", | ||
" this.image = document.getElementById(\"dogSprite\");\n", | ||
" this.spriteWidth = SPRITE_WIDTH;\n", | ||
" this.spriteHeight = SPRITE_HEIGHT;\n", | ||
" this.width = this.spriteWidth;\n", | ||
" this.height = this.spriteHeight;\n", | ||
" this.x = 0;\n", | ||
" this.y = 0;\n", | ||
" this.scale = SCALE_FACTOR;\n", | ||
" this.minFrame = 0;\n", | ||
" this.maxFrame = FRAME_LIMIT;\n", | ||
" this.frameX = 0;\n", | ||
" this.frameY = 0;\n", | ||
" }\n", | ||
"\n", | ||
" // draw dog object\n", | ||
" draw(context) {\n", | ||
" context.drawImage(\n", | ||
" this.image,\n", | ||
" this.frameX * this.spriteWidth,\n", | ||
" this.frameY * this.spriteHeight,\n", | ||
" this.spriteWidth,\n", | ||
" this.spriteHeight,\n", | ||
" this.x,\n", | ||
" this.y,\n", | ||
" this.width * this.scale,\n", | ||
" this.height * this.scale\n", | ||
" );\n", | ||
" }\n", | ||
"\n", | ||
" // update frameX of object\n", | ||
" update() {\n", | ||
" if (this.frameX < this.maxFrame) {\n", | ||
" this.frameX++;\n", | ||
" } else {\n", | ||
" this.frameX = 0;\n", | ||
" }\n", | ||
" }\n", | ||
" }\n", | ||
"\n", | ||
" // dog object\n", | ||
" const dog = new Dog();\n", | ||
"\n", | ||
" // update frameY of dog object, action from idle, bark, walk radio control\n", | ||
" const controls = document.getElementById('controls');\n", | ||
" controls.addEventListener('click', function (event) {\n", | ||
" if (event.target.tagName === 'INPUT') {\n", | ||
" const selectedAnimation = event.target.id;\n", | ||
" switch (selectedAnimation) {\n", | ||
" case 'idle':\n", | ||
" dog.frameY = 0;\n", | ||
" break;\n", | ||
" case 'barking':\n", | ||
" dog.frameY = 1;\n", | ||
" break;\n", | ||
" case 'walking':\n", | ||
" dog.frameY = 2;\n", | ||
" break;\n", | ||
" default:\n", | ||
" break;\n", | ||
" }\n", | ||
" }\n", | ||
" });\n", | ||
"\n", | ||
" // Animation recursive control function\n", | ||
" function animate() {\n", | ||
" // Clears the canvas to remove the previous frame.\n", | ||
" ctx.clearRect(0, 0, canvas.width, canvas.height);\n", | ||
"\n", | ||
" // Draws the current frame of the sprite.\n", | ||
" dog.draw(ctx);\n", | ||
"\n", | ||
" // Updates the `frameX` property to prepare for the next frame in the sprite sheet.\n", | ||
" dog.update();\n", | ||
"\n", | ||
" // Uses `requestAnimationFrame` to synchronize the animation loop with the display's refresh rate,\n", | ||
" // ensuring smooth visuals.\n", | ||
" requestAnimationFrame(animate);\n", | ||
" }\n", | ||
"\n", | ||
" // run 1st animate\n", | ||
" animate();\n", | ||
" });\n", | ||
"</script>" | ||
] | ||
} | ||
], | ||
"metadata": { | ||
"kernelspec": { | ||
"display_name": "Python 3", | ||
"language": "python", | ||
"name": "python3" | ||
}, | ||
"language_info": { | ||
"codemirror_mode": { | ||
"name": "ipython", | ||
"version": 3 | ||
}, | ||
"file_extension": ".py", | ||
"mimetype": "text/x-python", | ||
"name": "python", | ||
"nbconvert_exporter": "python", | ||
"pygments_lexer": "ipython3", | ||
"version": "3.11.4" | ||
}, | ||
"orig_nbformat": 4 | ||
}, | ||
"nbformat": 4, | ||
"nbformat_minor": 2 | ||
} |
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