This repository contains Blue Archive game assets.
- GSC President
YumeNao- Nagusa
Nyanten-maruPeiReizyo- A.R.O.N.A
- First, you need Spine Editor at least v3.8.x and later.
- Create a new project.
- Delete the default skeleton in
Hierarchy
on the right. - Click Spine logo on top left, then select
Import Data
. - Select skeleton data (
.skel
) file. UncheckNew Project
and selectCreate a new skeleton
. Name it whatever you want thenImport
. - After successfuly imported, click Spine logo and select
Texture Unpacker
. Select atlas (.atlas
) file where the texture is located and set the output folder thenImport
. - After imported, click
Images
inHierarchy
. Set the path on botttom right to where the unpacked texture is located. - That's it, you have successfully import the character to Spine Editor.
- If you want to see the animations, click
SETUP
on top left then expand theAnimations
inHierarchy
. Clicklittle dot
on the left of animation name and click Play Backward<
or Play Forward>
in theDopesheet
on the bottom left.
- Download the game data using tools like blue-archive-jp-assets-downloader or if you already have Blue Archive installed, go to the next step.
- Find asset bundle file
.bundle
then extract it using Asset Studio. - How to extract the asset bundle? You search that on the internet.
Any contibutions is warmly welcome! What can you do?
- Add missing characters.
- Track character name.
- Add other assets related to the Live 2D assets.
Special thanks for Blue Archive Indonesia Community members who helping me naming the NPC's.
Any game assets/resources in this repository is the property and copyright of Nexon, NEXON Games Co., Ltd.
I don't own or trade this assets in any ways. Used under Fair Use agreement.