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Schale Archive

Overview

This repository contains Blue Archive game assets.

Known Missing Characters Spine

NPC

  • GSC President
  • Yume
  • Nao
  • Nagusa
  • Nyanten-maru
  • Pei
  • Reizyo
  • A.R.O.N.A

How to Properly Import Character to Spine Editor

  • First, you need Spine Editor at least v3.8.x and later.
  • Create a new project.
  • Delete the default skeleton in Hierarchy on the right.
  • Click Spine logo on top left, then select Import Data.
  • Select skeleton data (.skel) file. Uncheck New Project and select Create a new skeleton. Name it whatever you want then Import.
  • After successfuly imported, click Spine logo and select Texture Unpacker. Select atlas (.atlas) file where the texture is located and set the output folder then Import.
  • After imported, click Images in Hierarchy. Set the path on botttom right to where the unpacked texture is located.
  • That's it, you have successfully import the character to Spine Editor.
  • If you want to see the animations, click SETUP on top left then expand the Animations in Hierarchy. Click little dot on the left of animation name and click Play Backward < or Play Forward > in the Dopesheet on the bottom left.

How to Get The Game Assets by Yourself

  • Download the game data using tools like blue-archive-jp-assets-downloader or if you already have Blue Archive installed, go to the next step.
  • Find asset bundle file .bundle then extract it using Asset Studio.
  • How to extract the asset bundle? You search that on the internet.

Contribute

Any contibutions is warmly welcome! What can you do?

  • Add missing characters.
  • Track character name.
  • Add other assets related to the Live 2D assets.

Huge Thanks

Special thanks for Blue Archive Indonesia Community members who helping me naming the NPC's.

Disclaimer

Any game assets/resources in this repository is the property and copyright of Nexon, NEXON Games Co., Ltd.

I don't own or trade this assets in any ways. Used under Fair Use agreement.