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Added Grey Knights (#13)
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* Add base Grey Knights faction information

* Add battleline units

* Add characters units

* Add dedicated transports units

* Add other datasheets units

* Fix all units names in Advanced profile form

* Fix model type names in squad units

* Bump version to 1.0

* Fix multiple issues, see details below

Brother-Captain:
    Add the `(if attack is psychic)` condition to both
profile abilities.

Brother-Captain Stern:
    Add the `(melee only)` condition to the profile
ability.

Brotherhood Librarian:
    Change AP Characteristic on the Nemesis force weapon to -1.
    Condense `Vortex of Doom` weapon profiles into one.

Brotherhood Techmarine:
    Change Wounds Characteristic to 4
    Add `EXTRA ATTACKS` ability to `Servo-arms` and `Plasma-cutter` weapons

Grand Master Voldus:
    Condense `Hammer Aflame` weapon profiles into one.

Grey Knights Stormraven Gunship:
    Remove `Storm bolter` and `Multi-melta weapons`.

Purgation Squad x5:
    Change `Set BS to 4 (ranged only) (if attacker)` to `Only hit on a
    4+ (unmodified) (irrespective of attack modifiers) (if attacker)`.

Grey Knights Thunderhawk Gunship:
    Change Wounds Characteristic to 30
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gbytz authored Sep 7, 2024
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59 changes: 59 additions & 0 deletions Factions/Grey Knights/Changelog.md
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# Grey Knights

## Update v1.0
###### 06/09/2024
### General

* Added Army and Detachment rules.

* Added Stratagems.

* Added Enhancements.

* Added Character units.

* Added Battleline units.

* Added Dedicated transports units.

* Added Other datasheets units.

### New Unit Profiles

## Characters
* **Brother-Captain**
* **Brother-Captain Stern**
* **Brotherhood Champion**
* **Brotherhood Chaplain**
* **Brotherhood Librarian**
* **Brotherhood Techmarine**
* **Castellan Crowe**
* **Grand Master**
* **Grand Master Voldus**
* **Grand Master in Nemesis Dreadknight**
* **Kaldor Draigo**

## Battleline
* **Brotherhood Terminator Squad**
* **Strike Squad**

## Dedicated transports
* **Grey Knights Razorback**
* **Grey Knights Rhino**

## Other datasheets
* **Grey Knights Land Raider**
* **Grey Knights Land Crusader**
* **Grey Knights Land Redeemer**
* **Grey Knights Stormhawk Interceptor**
* **Grey Knights Stormraven Gunship**
* **Grey Knights Stormtalon Gunship**
* **Grey Knights Thunderhawk Gunship**
* **Grey Knights Venerable Dreadnought**
* **Interceptor Squad**
* **Grey Knights Land Raider Banisher**
* **Nemesis Dreadknight**
* **Paladin Squad**
* **Purgation Squad**
* **Purifier Squad**
* **Servitors**
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118 changes: 118 additions & 0 deletions Factions/Grey Knights/Readme.md
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# `Grey Knights` v1.0
## General Information
* This Index contains all units from the current `Index: Grey Knights` and the `Imperial Armour: Grey Knights`.

* **`Leaders`** are all separate unit profiles acting as if they were a sole unit on the battlefield, they include their **`Leader`** ability but this should only be used in an **Advanced Profile**. (Refer to [Mixing_Profiles.md](/Guides/Mixing_Profiles.md))

* All unit profiles that have a squad size have been created at their minimum size unless stated otherwise.

* All unit profile weapons have the default maximum `Count per unit` for that squad size.

* All units that have the `Damaged: 1-X Wounds Remaining` ability have a `-1 to hit roll (if attacker)` ability in their unit profile that can be enabled.

* All unit profiles have the weapons shown on their datasheet unless specified.

* Some Units have Abilities in the form of a Weapon Profile these will have `- (Ability)` at the end of their weapon name.

## Army Rule
* **`Teleport Assault:`**<br>

## Detachment: Teleport Strike Force
### Rule
* **`Teleport Shunt:`**<br>
* Add `FLY` keyword to the profile if defender.

### Stratagems
* **`Radiant Strike:`**<br>
Add `DEVASTATING WOUNDS` ability to the **Global Modifiers**.
* **`Death from the Warp:`**<br>
Add `+1 to hit roll (ranged only)` to the **Global Modifiers**.
* **`Truesilver Armour:`**<br>
Add `Degrade AP by 1` ability to the **Global Modifiers** if defender.

### Enhancements
* **`Domina Liber Daemonica:`**<br>
Add `+1 to wound roll (melee only)` and `+1 to damage (melee only) (DAEMON only)` to the profile abilities of that unit.

## Units - Standard

* #### Brother-Captain:
* **`Empyric Amplification (Psychic):`** *Leader Ability*<br>
Enable the profile ability `Critical hit : 1 extra hit (if attacker) (if attack is psychic)`.
* **`Focused Mind (Psychic):`** *Ability*<br>
Enable the profile ability `Re-roll all possible failed wound rolls (if attacker)`.

* #### Brother-Captain Stern:
* **`Exemplar of the Silvered Host:`** *Leader Ability*<br>
Enable the profile ability `Critical wound : 1 mortal wound (melee only) (if attacker)`.

* #### Brotherhood Champion:
* **`Martial Fury:`** *Ability*<br>
Enable the profile abilities `Re-roll all possible failed hit rolls (melee only) (if attacker) (CHARACTER only)` and `Re-roll all possible failed wound rolls (melee only) (if attacker) (CHARACTER only)`.

* #### Brotherhood Chaplain:
* **`Words of Power (Psychic):`** *Leader Ability*<br>
Enable the profile ability `+1 to wound roll (melee only) (if attacker)`.

* #### Brotherhood Librarian:
* **`Santic Hood:`** *Leader Ability*<br>
Enable the profile ability `Feel no pain 4+ (if attack is psychic)`.
* **`Vortex of Doom (Psychic):`** *Ability*<br>
Ranged weapon profile, when using disable all `Re-roll hit roll` modifiers.

* #### Grand Master Voldus:
* **`Sanctuary (Psychic):`** *Leader Ability*<br>
Enable the profile ability `-1 to hit roll (if defender)`.
* **`Hammer Aflame (Psychic):`** *Ability*<br>
Ranged weapon profile, when using disable all `Re-roll hit roll` modifiers.

* #### Grand Master In Nemesis Dreadknight:
* **`Surge of Wrath (Psychic):`** *Ability*<br>
Enable the profile abilities `Re-roll all possible failed hit rolls (melee only) (if attacker) (MONSTER, VEHICLE only)`, `Re-roll all possible failed wound rolls (melee only) (if attacker) (MONSTER, VEHICLE only)` and `Re-roll all damage results of 1–2 (melee only) (if attacker) (MONSTER, VEHICLE only)`.

* #### Kaldor Draigo:
* **`Untouchable Purity:`** *Leader Ability*<br>
Enable the profile ability `Feel no pain 4+ (mortal wounds only)`.

* #### Brotherhood Terminator Squad:
* **`Hammerhand (Psychic):`** *Ability*<br>
Enable the profile ability `Critical hit : always wound (if attacker charged) (melee only) (if attacker)`.

* #### Grey Knights Razorback:
* **`Fire Support:`** *Ability*<br>
Add `Re-roll all possible failed wound rolls` ability to the **Global Modifiers** if attacker.

* #### Grey Knights Stormhawk Interceptor:
* **`Interceptor`** *Ability*<br>
Enable the profile ability `+1 to hit roll (ranged only) (if attacker) (FLY only)`.

* #### Grey Knights Stormraven Gunship:
* **`Armoured Resilience`** *Ability*<br>
Enable the profile ability `-1 to damage (if defender)`.

* #### Grey Knights Stormtalon Gunship:
* **`Strafing Run`** *Ability*<br>
Enable the profile ability `+1 to hit roll (ranged only) (if attacker) (excludes FLY)`.

* #### Paladin Squad:
* **`Inner Fortitude (Psychic)`** *Ability* <br>
Enable the profile ability `Strength is greater than 5 : -1 to wound roll (if defender)`.

* #### Purgation Squad:
* **`Astral Aim (Psychic)`** *Ability* <br>
Enable the profile abilities `Only hit on a 4+ (unmodified) (irrespective of attack modifiers) (if attacker)` and `-1 to hit roll (ranged only) (if attacker)`.

* #### Purifier Squad:
* **`Sanctity Of Purpose`** *Ability* <br>
Enable the profile abilities `+1 to hit roll (if attacker)` and `+1 to wound roll (if attacker)` as needed.

* #### Servitors:
* **`Mindlock`** *Ability* <br>
Enable the profile abilities `Improve BS by 1 (ranged only) (if attacker)` and `Improve WS by 1 (melee only) (if attacker)` as needed.

## Units - Imperial Armour

* #### Grey Knights Thunderhawk Gunship:
* **`Thunderhawk Cluster Bombs:`** *Wargear* <br>
Ranged weapon profile, when using disable all `Re-roll hit roll` modifiers.

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