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liaocheng edited this page Nov 8, 2011 · 1 revision

Because of the AGAL limit,the system has these limits:

  • the AGAL only allows max 200 line opcodes in a shader,so the action’s count is limited.
  • the AGAL only provides 8 va,the local action is the very limited.
  • The max VertexBuffer3D’s length agal allow is 65535,so the vertices of all particles’ sum must be less than 65535.
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