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LIBRETRO: Update to ScummVM 2.1.0 #150
LIBRETRO: Update to ScummVM 2.1.0 #150
Conversation
These were of the type memset of a complex structure.
These are from Henke37 via IRC.
…macOS In that configuration it was missing the -liconv flag.
These were memcpy usage to copy a non-trivial structure.
These are replaced by Common::String usage.
Currently translated at 100.0% (1123 of 1123 strings)
This is replaced by simpler Common::String equivalent.
Currently translated at 100.0% (1123 of 1123 strings)
Currently translated at 100.0% (1123 of 1123 strings)
Fixes the LSL1 demo
Currently translated at 82.6% (928 of 1123 strings)
Currently translated at 61.7% (693 of 1123 strings)
Currently translated at 87.6% (984 of 1123 strings)
…to update-2.1.0 Tag v2.1.0
Looking forward to seeing this PR be completed. It will be awesome getting Blade Runner to finally run on ScummVM. |
I pushed some changes to this branch. Does this work for you? |
WOAW yes incredible, i really wish the LR ScummVM progress and become a real alternative to use on many devices :) |
LIBRETRO: Update LibRetroFilsystemNode and engines
@ccawley2011 Thank you so much for the help! Tested this out, and was able to run monkey2 without any issues. |
You really make a fantastic work !!! |
Made https://github.com/libretro/scummvm/issues/151 as a follow up issue. Great idea. |
@RobLoach is this one ready to merge? |
@hizzlekizzle This should be good to go, yes. Was able to save and load a game without issue. |
This brings in the latest from v2.1.0 into the libretro core. It's currently missing an update to
LibRetroFilesystemNode
.TODO
backends/fs/libretro/libretro-fs.h
to the new spec@ccawley2011 Would you be willing to update
LibRetroFilesystemNode
to match the newAbstractFSNode
?