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Fix vector games not working and audio crackling #90
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Hi there @grant2258 , sorry for noticing this earlier. Can you fix the merge conflict? We could try finally getting this merged then. |
I'll have a look when I can was a while ago will update when I've had a peek |
The conflict is fixed please note tempest has some gfx issues, Im not sure where there problems happening but its a rotated vector game no idea if this is new or not as the vecor games werent working the none rotated ones are fine. It could also be a 64 bit issue will try hunt down whats happening in that particular game. |
@twinaphex I did have this fixed it broke again with more commits. However the sample rate code will need worked if your putting optional sample rates in. 3000 was a sweet spot to work for everything without having to update the audio code. Ill wait till the everythign settles and redo the commit without the sound fix will leave it to at the latest pull request witch is broke. Will leave it up to the op to decide what to do with it. |
@twinaphex add this pull request #86. Ill do another pull request once eveything is settled this is an important one for segfaults this commit did cover this but will be redone. |
closing this for now will send a new one once the other pull request is in master |
fixes #87
Also includes #86 for another segfault fix.
Also fixed the samplerate outrun starwars sound was crackling.
removed redundant libretro/config.c code that wasnt used
Things to note the rotated aspect ratio is wrong see mappy fshark its more of a stretch no biggie though. Also the vectors would be nicer looking with the vector options being set to optimal.