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WebGPU based, path-traced 3D cellular automatons, rendered and computed real time.

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3D Cellular Automatons

  • WebGPU based cellular automatons (no deps).
  • State is packed entirely in uint32.
  • Physically based lighting.
  • Path-traced volume which allows for rendering large amounts of cells real-time.
  • Computed real-time using compute shaders.

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WebGPU based, path-traced 3D cellular automatons, rendered and computed real time.

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