- WebGPU based cellular automatons (no deps).
- State is packed entirely in uint32.
- Physically based lighting.
- Path-traced volume which allows for rendering large amounts of cells real-time.
- Computed real-time using compute shaders.
-
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WebGPU based, path-traced 3D cellular automatons, rendered and computed real time.
lightest/cellularautomatons3d
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WebGPU based, path-traced 3D cellular automatons, rendered and computed real time.
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