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Fix sln file. Fix character map SO bug.
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loodakrawa committed Mar 25, 2017
1 parent 4d5b6d2 commit 57914c7
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4 changes: 4 additions & 0 deletions SpriterDotNet.MonoGame.Windows.sln
Original file line number Diff line number Diff line change
Expand Up @@ -34,15 +34,19 @@ Global
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Debug|Any CPU.ActiveCfg = Debug|x86
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Debug|Any CPU.Build.0 = Debug|x86
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Debug|x86.ActiveCfg = Debug|x86
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Debug|x86.Build.0 = Debug|x86
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Release|Any CPU.ActiveCfg = Release|x86
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Release|Any CPU.Build.0 = Release|x86
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Release|x86.ActiveCfg = Release|x86
{9EA4C831-7243-402E-A0AA-A502E6E1549E}.Release|x86.Build.0 = Release|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Debug|Any CPU.ActiveCfg = Debug|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Debug|Any CPU.Build.0 = Debug|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Debug|x86.ActiveCfg = Debug|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Debug|x86.Build.0 = Debug|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Release|Any CPU.ActiveCfg = Release|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Release|Any CPU.Build.0 = Release|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Release|x86.ActiveCfg = Release|x86
{1A98EB52-3FB5-4B0F-9745-E1E488A869E0}.Release|x86.Build.0 = Release|x86
{10C1ED31-6945-4617-85AD-D2575550149D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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1 change: 1 addition & 0 deletions SpriterDotNet/Providers/DefaultAssetProvider.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ public virtual T Get(int folderId, int fileId)
if (CharMapValues.ContainsKey(asset))
{
KeyValuePair<int, int> mapping = CharMapValues[asset];
if (mapping.Key == folderId && mapping.Value == fileId) return asset;
return Get(mapping.Key, mapping.Value);
}

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