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loonghao/README.md

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Python · Maya · Houdini · Nuke · 3dsmax · Mari · Clarisse · Photoshop

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Hello there! 👋🏻

Hi, I'm Hal and I am a Pipeline TD/TA based in Shenzhen.

Have nearly 10 years of Visual Effects and Game Development industry experience, 7 years experience working with the APIs of industry-standard applications such as Maya, Houdini, Nuke, etc, Have 5 years’ team-based programming and code review experience, Have more than 2 years of experience in global collaborative development, Excellent problem-solving and troubleshooting, Strong software design and engineering skills, familiarity with design patterns and their appropriate use, Good at CI/CD and Docker automation for agile development Continuous delivery.

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    Python API for Photoshop.

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  2. maya_umbrella maya_umbrella Public

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  3. pyblish-photoshop pyblish-photoshop Public

    Forked from pyblish/pyblish-photoshop

    Pyblish for Photoshop

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  4. pyblish-3dsmax pyblish-3dsmax Public

    Forked from pyblish/pyblish-3dsmax

    Pyblish for 3ds Max

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    A custom script shelves for 3ds max.

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  6. portable_rez portable_rez Public

    A portable rez

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