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Renet: release 0.0.9
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Renet -> 0.0.9
BevyRenet -> 0.0.4
Rechannel -> 0.0.5
Renetcode -> 0.0.5
RenetVisualizer -> 0.0.2
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lucaspoffo committed Jul 25, 2022
1 parent cc8c9db commit b23d68f
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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# Renet changelog

## Unreleased

## 0.0.9 - 2022-07-25
### Added ⭐
* Rechannel: added max_message_size configuration for channels. This also fixes an exploit over the block channel,
it was possible to send a SliceMessage with a high value of number of slices, this would cause the channel to allocate a lot of memory causing out of memories errors. [(commit)](https://github.com/lucaspoffo/renet/commit/774d0eeb1d05356edc29a368561e735b0eb8ab9f)
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6 changes: 3 additions & 3 deletions bevy_renet/Cargo.toml
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[package]
name = "bevy_renet"
version = "0.0.3"
version = "0.0.4"
keywords = ["gamedev", "networking"]
description = "Bevy plugin for the renet crate: Server/Client network library for multiplayer games"
description = "Bevy plugin for the renet crate: Server/Client network library for multiplayer games with authentication and connection management"
repository = "https://github.com/lucaspoffo/renet"
license = "MIT OR Apache-2.0"
readme = "README.md"
Expand All @@ -12,7 +12,7 @@ edition = "2021"

[dependencies]
bevy = { version = "0.7.0", default-features = false }
renet = { path = "../renet", version = "0.0.8" }
renet = { path = "../renet", version = "0.0.9" }

[dev-dependencies]
serde = { version = "1.0", features = [ "derive" ] }
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2 changes: 1 addition & 1 deletion rechannel/Cargo.toml
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[package]
name = "rechannel"
version = "0.0.4"
version = "0.0.5"
authors = ["Lucas Poffo <[email protected]>"]
description = "Server/Client network library for reliable communication channels in multiplayer games"
keywords = ["gamedev", "networking"]
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8 changes: 4 additions & 4 deletions renet/Cargo.toml
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[package]
name = "renet"
version = "0.0.8"
description = "Server/Client network library for multiplayer games using Renet and UDP"
version = "0.0.9"
description = "Server/Client network library for multiplayer games with authentication and connection management"
keywords = ["gamedev", "networking"]
repository = "https://github.com/lucaspoffo/renet"
readme = "../README.md"
Expand All @@ -11,6 +11,6 @@ edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[dependencies]
rechannel = { path = "../rechannel", version = "0.0.4" }
renetcode = { path = "../renetcode", version = "0.0.4" }
rechannel = { path = "../rechannel", version = "0.0.5" }
renetcode = { path = "../renetcode", version = "0.0.5" }
log = "0.4.11"
4 changes: 2 additions & 2 deletions renet_visualizer/Cargo.toml
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[package]
name = "renet_visualizer"
version = "0.0.1"
version = "0.0.2"
keywords = ["gamedev", "networking"]
description = "Egui metrics visualizer for the renet crate: Server/Client network library for multiplayer games"
repository = "https://github.com/lucaspoffo/renet"
Expand All @@ -11,5 +11,5 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[dependencies]
renet = { path = "../renet", version = "0.0.8" }
renet = { path = "../renet", version = "0.0.9" }
egui = "0.18"
2 changes: 1 addition & 1 deletion renetcode/Cargo.toml
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[package]
name = "renetcode"
version = "0.0.4"
version = "0.0.5"
description = "Server/Client network protocol library for multiplayer games"
keywords = ["gamedev", "networking", "cryptography"]
repository = "https://github.com/lucaspoffo/renet"
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