Skip to content

A Flutter app for controlling the power state of Valve Index® lighthouses

License

Notifications You must be signed in to change notification settings

madmini/lighthouse_pm

 
 

Repository files navigation

Lighthouse Power Management

codecov

Power management app to control the Valve Index® lighthouses from your phone.

Inspired by lighthouse-v2-manager but that project is desktop only. And if your computer doesn't have a bluetooth adapter then it is useless. Sadly the Valve Index® doesn't provide it's bluetooth adapter to the system and thus can't be used for that. Fortunately most phones do have bluetooth support, so I made this app to easily change the power state of a Lighthouse.

The app also supports Vive Base stations.

lighthouse pm in action

This project gives no warranty that you won't brick your lighthouses!

It MOST probably won't actually brick your lighthouses, but I'm not liable in case that it does. Since the method used to change the power state of the lighthouses is the same as the one that Valve uses it is very unlikely to actually brick the lighthouse.

If for whatever reason your lighthouse does get bricked, please create an issue so we can prevent other users from bricking theirs.

Installation

Before you install this app, make sure that your phone supports bluetooth low energy (BLE). Almost all phones made after 2013 support this.

System requirements

Android

  • Bluetooth low energy support (as stated above modern devices probably support it).
  • Android 4.4 (API level 19) and up.

F-Droid

NOTE F-Droid will build the app from sources so it may be up to 24 hours behind on a release from Github. Also F-Droid sings the app with their own key, so you can't upgrade from a Github/ Google Play release to an F-Droid release.

Get it on F-Droid

Google Play

NOTE The Google Play version may be behind by a version because of the approval process.

Get it on Google play

Google Play and the Google Play logo are trademarks of Google LLC.

Sideload

Another way is to install the app using sideloading. Grab the APK from the releases page and sideload this onto your device.

iOS

Since the app is made in Flutter it should be able to run on iOS device with a minimal amount of tweaking. I however don't have any Apple device so I can't test this.

If there is anyone who does want to pick this up and support that part then please look at contributing.

There has been a little bit of validating on the iOS version. So if you are able to and really want to you can try "sideloading" it onto your iDevice.

Building

Because the app uses generated code you will first need to run dart run build_runner build or dart run build_runner watch before the app can be build.

While the app is in development there may be changes to the local database, there will not be any migrations written unless it's between actual versions. So you may need to clear the app storage before some new features start working.

Web Builds

For web builds you will need to download sqlite3.dart and drift_worker.js and place these in the web folder. This can be done from here for sqlite3.dart and here for drift_worker.js.

If you want to debug with chrome on a platform where web bluetooth is behind a startup flag, then follow the tutorial provided by the flutter_web_bluetooth library here.

Linux Builds

For linux builds you no longer need the sqlite3 dev library on your computer as it now comes with the sqlite3_flutter_libs library.

The database for user settings is stored under ~/.local/share/lighthouse_pm/settings.sqlite feel free to remove it if you need to reset the settings.

Release build

Sometimes before you can create a release build you will need to assemble the Android component before an Android build can be created. Run ./gradlew assemble inside the ./android folder before running flutter build apk/ flutter build appbundle

About

A Flutter app for controlling the power state of Valve Index® lighthouses

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Dart 93.8%
  • Kotlin 3.9%
  • CMake 0.8%
  • Shell 0.5%
  • C++ 0.5%
  • HTML 0.3%
  • Other 0.2%