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fixed link typo
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maniwani committed May 28, 2021
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Expand Up @@ -246,7 +246,7 @@ Messages are good for sending global alerts and any gameplay mechanics you expli
The example I'm thinking of is buying items from an in-game vendor. The server doesn't simulate UI, but ideally we can write the message transaction in the same system. A macro might end up being the most ergonomic choice.

[1]: https://github.com/bevyengine/rfcs/pull/16
[2]: https://github.com/lemire/FastPFor/blob/master/headers/simple8b_rle.
[2]: https://github.com/lemire/FastPFor/blob/master/headers/simple8b_rle.h
[3]: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
[4]: https://www.ea.com/games/apex-legends/news/servers-netcode-developer-deep-dive
[5]: https://youtu.be/W3aieHjyNvw?t=2226 "Tim Ford explains Overwatch's hit registration"
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