Skip to content

manpat/EDGITOR

Repository files navigation

[pron. EDGE-itor]

Discord GitHub All Releases GitHub

minimal C++ pixelart editor

EDGITOR was designed to be extremely concise and clean from the ground up. It uses SDL2 as the core of its rendering system, and is designed to be as efficient as possible. EDGITOR can theoretically support colossal canvases (stress tests got close to 20Kx20K), but that isn't a focused feature since this is a pixelart editor. That being said, this could branch off to support AA and Photoshop-like features to bridge a gap between traditional painting and pixelart.

FEATURE GOALS:

  • Extremely fast and efficient workflow.
  • A big focus on palette use and creation.
  • Custom-everything, from brushes to effects.
  • Tile system to allow easy tile creation.
  • Simple per-frame animation system.
  • Limitless layers, undos, canvas size.
  • Clean and minimal UI.

COMMUNITY DRIVEN

EDGITOR is now open source, and I'd love for this to grow via the community! Feel free to send pull requests, and add features to this so it can grow faster like never before!

Now you can use Cmake!

BUILD INSTRUCTIONS

Windows

  • Install Visual Studio 2019 and Cmake
  • Download Nuget.exe Here, and place it in C:\Program Files\CMake\bin
  • Open Command Prompt, and go to EDGITOR's folder: cd *EDGITOR_FOLDER_LOCATION*
  • Then execute this command cmake -B build -G "Visual Studio 16 2019"
  • Open VS19 and set EDGITOR as StartUp Project

macOS

  • Install Xcode and Cmake
  • Install SDL and SDL_ttf frameworks manually
  • Run following command in Terminal cmake -B build -G Xcode

Linux

  • Make sure you have your compiler of choice, Cmake and pkg-config installed
  • Install SDL and SDL_ttf
  • Run cmake -B build .
  • cd in the build directory and run make

About

minimal C++ pixelart editor

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •