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added option to switch color modes from ingame (b4 only from editor) also refactored the way colors are selected - before it was a beautifully organized script, now its just an integer (because i needed it to cycle with modulo)
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Unity_stuff/graph renderer unity project/Assets/Scenes/SampleScene.unity
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...tMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
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Unity_stuff/graph renderer unity project/Assets/scripts/misc/ColorMode.cs
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Unity_stuff/graph renderer unity project/Assets/scripts/misc/ColorMode.cs.meta
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