It is a mission for ARMA III. The goal of this project is to make a guerrilla warfare simulator for ARMA III, hugely influenced by a similar mission by Barbolani: Antistasi (http://www.a3antistasi.enjin.com/).
- Most of the features of the original Antistasi.
- Proper operation of logistics of the enemy and friendly factions, including handling of all units, i.e. no areas generating infinite amounts of enemies.
- Implement high level AI easier to control by player and more responsive to actions of enemy side.
Currently rewriting all the code with OOP-Light (https://github.com/Sparker95/OOP-Light) in the development-OOP branch. OOP should help produce manageable code and help implement complex event-driven systems needed for functioning of key components of the scenario.
Mainly done in the old (non-OOP) code:
- Basic generation of some types of locations (bases, outposts, etc.)
- Garrison caching
- Structure of AI command and some basic functions. AI controlled bases can respond to threats and provide help to other bases.