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Forest-themed 3D hack n' slash, built in Unity!

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Glade

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The forests of a distant world have a secret: tucked away GLADES designated by the ANCIENT TREE SPIRITS as a neutral space to meet, broker peace, and foster relations between the disparate TREE TRIBES.

Now, the BEACONS of an ALIEN CIVILIZATION are falling from meteorites to colonize the Glades for their rich resources.

Imbued with the powers of the Ancient Tree Spirits, the WARDEN OF THE GLADES is the only force standing in between the aliens and the utter destruction of the Glades.

The Warden must find and destory each BEACON before the alien forces dominate the Glades, fighting off waves of alien enemies in the process. Along the way, the Warden may use POWERUPS provided by the Ancient Tree Spirits to assist in the grand mission.

Will the Warden succeed in repelling the alien invasion? Or will the Warden succumb to overwhelming alien numbers?

Only time will tell...

What is this?

Glade is a 3D, 3rd person, hack n' slash video game built in Unity for Windows and MacOS! Check out the trailer!

Build instructions

If you'd prefer to build Glade yourself:

  1. Download Unity for your operating system.
    • Unity Version should be 2020.3.34F1 LTS
  2. From a terminal, run this command to clone this repository:
git clone https://github.com/mccormick-wooden/glade-mirror.git
  1. From Unity Hub, select Open > Add project from disk and select local cloned project directory. image
  2. In the Unity Editor, navigate to File > Build Settings and ensure the build settings are configured as below.
    • Modify the Target Platform dropdown to match your operating system
    • Linux builds are unfortunately not supported for this project image
  3. Click Build
  4. Run the executable!

Team

Chris

  • Player control / animations
  • Enemy AI
  • Enemy Spawning
  • Enemy Animation
  • Audio framework
  • IK mechanics

Eric

  • Crystals - anything and everything related to crystals
  • Mana mechanic
  • Environment design :chefs_kiss:
  • Bug-fixes all over the place

Thomas

  • Original game concept!
  • Combat animation and implementation
  • Special attack mechanics
  • Lock on and Strafe Mechanics
  • Powerup mechanic
  • Beacon mechanic

McCormick

  • Game state management
  • Tutorial mechanics (story introduction, player training)
  • Win / Loss conditions
  • Damage / Combat framework
  • Scene Transitions
  • Minimap mechanic
  • Menus

Daniel Zuniga

  • Camera
  • Health bar
  • Player animations

3rd party assets

The majority of the 3rd Party assets that are in use are contained in Assets/3rdParty/:

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Forest-themed 3D hack n' slash, built in Unity!

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