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Add sound effects for picking up and breaking a flower
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;;;=========================================================================;;; | ||
;;; Copyright 2022 Matthew D. Steele <[email protected]> ;;; | ||
;;; ;;; | ||
;;; This file is part of Annalog. ;;; | ||
;;; ;;; | ||
;;; Annalog is free software: you can redistribute it and/or modify it ;;; | ||
;;; under the terms of the GNU General Public License as published by the ;;; | ||
;;; Free Software Foundation, either version 3 of the License, or (at your ;;; | ||
;;; option) any later version. ;;; | ||
;;; ;;; | ||
;;; Annalog is distributed in the hope that it will be useful, but WITHOUT ;;; | ||
;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ;;; | ||
;;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License ;;; | ||
;;; for more details. ;;; | ||
;;; ;;; | ||
;;; You should have received a copy of the GNU General Public License along ;;; | ||
;;; with Annalog. If not, see <http://www.gnu.org/licenses/>. ;;; | ||
;;;=========================================================================;;; | ||
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.INCLUDE "../apu.inc" | ||
.INCLUDE "../audio.inc" | ||
.INCLUDE "../macros.inc" | ||
.INCLUDE "../sound.inc" | ||
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.IMPORT Func_PlaySfxSequence | ||
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;;;=========================================================================;;; | ||
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.SEGMENT "PRG8" | ||
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;;; SFX sequence data for the "break flower" sound effect. | ||
.PROC Data_BreakFlower_sSfxSeq_arr | ||
D_STRUCT sSfxSeq | ||
d_byte Duration_u8, 2 | ||
d_byte Env_bEnvelope, bEnvelope::NoLength | 2 | ||
d_byte Sweep_byte, 0 | ||
d_word Timer_u16, $f883 | ||
D_END | ||
D_STRUCT sSfxSeq | ||
d_byte Duration_u8, 2 | ||
d_byte Env_bEnvelope, bEnvelope::NoLength | 2 | ||
d_byte Sweep_byte, 0 | ||
d_word Timer_u16, $f885 | ||
D_END | ||
D_STRUCT sSfxSeq | ||
d_byte Duration_u8, 7 | ||
d_byte Env_bEnvelope, bEnvelope::NoLength | 2 | ||
d_byte Sweep_byte, 0 | ||
d_word Timer_u16, $f88a | ||
D_END | ||
.byte 0 | ||
.ENDPROC | ||
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;;; SFX sequence data for the "pick up flower" sound effect. | ||
.PROC Data_PickUpFlower_sSfxSeq_arr | ||
D_STRUCT sSfxSeq | ||
d_byte Duration_u8, 3 | ||
d_byte Env_bEnvelope, bEnvelope::Duty14 | bEnvelope::NoLength | 3 | ||
d_byte Sweep_byte, 0 | ||
d_word Timer_u16, $00d2 | ||
D_END | ||
D_STRUCT sSfxSeq | ||
d_byte Duration_u8, 3 | ||
d_byte Env_bEnvelope, bEnvelope::Duty14 | bEnvelope::NoLength | 3 | ||
d_byte Sweep_byte, 0 | ||
d_word Timer_u16, $00a9 | ||
D_END | ||
D_STRUCT sSfxSeq | ||
d_byte Duration_u8, 3 | ||
d_byte Env_bEnvelope, bEnvelope::Duty14 | bEnvelope::NoLength | 3 | ||
d_byte Sweep_byte, 0 | ||
d_word Timer_u16, $009f | ||
D_END | ||
D_STRUCT sSfxSeq | ||
d_byte Duration_u8, 9 | ||
d_byte Env_bEnvelope, bEnvelope::Duty14 | bEnvelope::NoLength | 3 | ||
d_byte Sweep_byte, 0 | ||
d_word Timer_u16, $008e | ||
D_END | ||
.byte 0 | ||
.ENDPROC | ||
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;;; Starts playing the sound for when the player avatar breaks a flower. | ||
;;; @preserve X, Y, T0+ | ||
.EXPORT Func_PlaySfxBreakFlower | ||
.PROC Func_PlaySfxBreakFlower | ||
txa | ||
pha | ||
tya | ||
pha | ||
ldx #eChan::Noise | ||
ldya #Data_BreakFlower_sSfxSeq_arr | ||
jsr Func_PlaySfxSequence ; preserves T0+ | ||
pla | ||
tay | ||
pla | ||
tax | ||
rts | ||
.ENDPROC | ||
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;;;=========================================================================;;; | ||
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.SEGMENT "PRGA_Avatar" | ||
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;;; Starts playing the sound for when the player avatar picks up a flower. | ||
;;; @preserve T0+ | ||
.EXPORT FuncA_Avatar_PlaySfxPickUpFlower | ||
.PROC FuncA_Avatar_PlaySfxPickUpFlower | ||
ldx #eChan::Pulse1 | ||
ldya #Data_PickUpFlower_sSfxSeq_arr | ||
jmp Func_PlaySfxSequence ; preserves T0+ | ||
.ENDPROC | ||
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;;;=========================================================================;;; |