Skip to content

Commit

Permalink
In BreakerMine cutscene, make Gronta look around after the shake
Browse files Browse the repository at this point in the history
  • Loading branch information
mdsteele committed Mar 27, 2024
1 parent f5c8bcb commit 7eadc44
Showing 1 changed file with 10 additions and 3 deletions.
13 changes: 10 additions & 3 deletions src/rooms/garden_shrine.asm
Original file line number Diff line number Diff line change
Expand Up @@ -170,7 +170,14 @@ _Passages_sPassage_arr:
act_WaitFrames 30
act_CallFunc Func_PlaySfxExplodeBig
act_ShakeRoom 30
act_WaitFrames 110
act_WaitFrames 20
act_SetActorFlags kGrontaActorIndex, 0
act_WaitFrames 20
act_SetActorFlags kGrontaActorIndex, bObj::FlipH
act_WaitFrames 20
act_SetActorFlags kGrontaActorIndex, 0
act_WaitFrames 60
act_SetActorFlags kGrontaActorIndex, bObj::FlipH
act_RunDialog eDialog::GardenShrineBreakerMine2
act_WaitFrames 60
act_JumpToMain Main_Breaker_FadeBackToBreakerRoom
Expand All @@ -197,7 +204,7 @@ _Passages_sPassage_arr:
.PROC DataA_Dialog_GardenShrineBreakerMine2_sDialog
.assert kTileIdBgPortraitEireneFirst = kTileIdBgPortraitGrontaFirst, error
dlg_Text MermaidEirene, DataA_Text2_GardenShrineBreakerMine2_Part1_u8_arr
dlg_Text OrcGronta, DataA_Text2_GardenShrineBreakerMine2_Part2_u8_arr
dlg_Text OrcGrontaShout, DataA_Text2_GardenShrineBreakerMine2_Part2_u8_arr
dlg_Done
.ENDPROC

Expand Down Expand Up @@ -262,7 +269,7 @@ _Passages_sPassage_arr:
.byte "Better death than to$"
.byte "rot down here, as you$"
.byte "have apparently chosen$"
.byte "to do.#"
.byte "to do!#"
.ENDPROC

;;;=========================================================================;;;

0 comments on commit 7eadc44

Please sign in to comment.