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Wicked Engine - Demo

STATUS: Pre-Production (Come and join our Discord)

Support Devs

Developer Support
Turánszki János Patreon
Megumumpkin TBA
MolassesLover Ko-Fi Patreon

A fully-fledged game made using Wicked Engine in order to battle-test features, mature the engine, and expand the community.


Dependencies

In order to build this project you will need a few pieces of software on your system. Depending on your operating system and its distribution, some of these dependencies might already be met. In any case, dependencies are fairly minimal.

Here is a full list of dependencies:


Building

Step 1 - Git Clone this repository

➜ git clone --recursive https://github.com/megumumpkin/WickedEngine-Demo.git

Step 2 - Build WickedEngine Library (not automatically built!)

Linux

cd Library/WickedEngine
➜ mkdir build
➜ cd build
➜ cmake .. -DCMAKE_BUILD_TYPE=Release
➜ make WickedEngine_Linux -j$(nproc)cd ../../../ && ls

Windows

cd Library\WickedEngine\
➜ mkdir build
➜ cd build
➜ cmake ..
➜ cmake --build . --target WickedEngine_Windows --config Release

Step 3 - Build The Game and Dev Tool

Linux

➜ mkdir -p 'Data/Shader'
➜ mkdir -p 'Data/Content'
➜ cmake -B Build -DWickedEngine_DIR=Library/WickedEngine/build/cmake . 
➜ cmake --build Build -j$(nproc)

Windows

➜ cmake -B Build -DWickedEngine_DIR=Library/WickedEngine/Build/cmake . 
➜ cmake --build Build --config Release
➜ mkdir -p "Build\Release\Data\Content"
➜ xcopy /e /i "Library\WickedEngine\WickedEngine\shaders" "Build\Release\Data\Shader"
➜ xcopy /i /e "Library\WickedEngine\WickedEngine\dxcompiler.dll" "Build\Release\dxcompiler.dll"
➜ xcopy /i /e "Library\WickedEngine\WickedEngine\dxil.dll" "Build\Release\dxil.dll"

Step 4 - Launch Game or Game.exe (depends on your platform of choice)

You can launch by terminal/cmd or just click the executable. The first launch will:

  • Create an .ini file for configuration
  • Compiles all WickedEngine's and this game's shaders

Developer's CLI

There's another executable named Dev / Dev.exe in the built folder or the downloaded package. This will be used as a tool to manage game assets, like importing and previews.

Launch the program through terminal/cmd, and try the command below

Linux

➜ ./Dev -h

Windows

➜  Dev.exe -h

You Like to Design Levels and Create Assets?

Get yourself this Blender Plugin and start creating game data within the Data/Content folder! Make sure that the Data folder resides at the same place as the Dev / Dev.exe executable!

Download the program to import assets to engine on the Releases tab of this project page, especially the one with the name Dev Release 202X.XX